Auralein
Legend
(Disclaimer on Flesh Eating: Its considered utterly sickening and barbaric to do anything like Blood drinking and eating people in Public, its a private vice that a lot of Moor Elves take part in, drinking blood in public wouldn't be acceptable)
-Quick Profile-
Deities - Kilrox, Skraag, Jishrim
Location - The Swamps of Altera/ Heavily urbanized areas
Houses - Clan's Zima'Maloj, Natrizi'ma, Patriol'za, ect
Friends - Sour Humans, Evil Elves, Greylings, Earthspawn
The Moor Elves.-Quick Profile-
Deities - Kilrox, Skraag, Jishrim
Location - The Swamps of Altera/ Heavily urbanized areas
Houses - Clan's Zima'Maloj, Natrizi'ma, Patriol'za, ect
Friends - Sour Humans, Evil Elves, Greylings, Earthspawn
Physiology.
Build- They retain the height of their ancestors along with some added build due to heavy grafting that is part of Moor Elven society. They also posses rather long fingers, though it has been disputed that Grief implemented this for one of her evil plans, nothing has been taken the prove this
Hair/Eyes/Voice- The hair can range from black as coal to white as snow, their eyes are either in dark purples or just fully black. The voice of a Moor Elf is rough and hard, liken to the cockney London accent, while the females will be like the males though softer and more feminized and some words are ended with a purr at the end of the sentence.
Skin- .The skin of a Moor Elf is a important factor in their society with Grey and Black skinned individuals been prioritized over those with lighter skin. Normally children born into noble castes with light skin are generally disregarded, abandoned or even killed as they are considered inferior.
With the death of Grief, Moor Elves skin fluctuated with current elves skins changing hues to colors such as: Brown, Grey, Black, Dark Purple
Hearing- Their hearing is just the same as any other Elves, but with a slight change, which allows them to fully understand Mok'yra. Their ears are pointed horizontally or diagonally and are normally very pointed at the end.
Eyesight- Moor Elven eyes has a evolved a layer of protective skin over them which protects their eyes from the disease ridden moisture of the swamps where they reside. They see just as well as other Elves but have been known to see better in the dark due to them been a dark race that would live in the shadows with the Greylings and Earthspawn.
Lifespan- A Moor Elves lifespan can range from 250- 320 the late life can depend on how the Elf has lived over the years, if he has lived a life clean of drink and vices he could live up to 330 but this is highly unlikely due to the brutality of the society they live in.
Pregnancy- Fertility rates in Moor Elven society are higher than normal due to Grief requiring high amounts of soldiers. Though it is celebrated , it is no way as special as what it would e in a SIlver or Forest Elven society. The ovulation cycle of a Moor Elf dictates that they can become pregnant after 5 or so years, longer for the older women.
Temperament.
While the Moor Elves retain a fierce outlook, they are generally nice to those equal or above them, they will act civil and engage in activities with them. though they look upon those in the lower classes as inferior to them.
Moor Elves are naturally sadistic, they will take joy in other peoples pain and Noble houses will often keep slaves servants these servant are kept as the lowest of the low, they are beaten and defiled by their masters and often don't live beyond 100 years, MoorElves are totally accepting of enslavement as for them it is a fact of life, the weaker are enslaved by the more powerful.
In families the Moor Elves are in massive extended families know as Clans, these are things such as Natrizi'ma, all Moor Elves serve the Patriarch and Matriarch of the Clan and take on the name Tel'[Clan Name] Which means servant in Mok'yra. Sibling rivalries are often common especially among the two elder boys who vie for the appreciation of their father and the affection of their mother.
Moor Elves will be very vicious in acts of violence, cannibalizing is often common on a fallen foe. Gory deaths and laughing is often common against the most reviled of enemy.
Society.
Habitat- Moor Elves worship the swamps. they have thrived and lived there for centuries, these swamps low waterways and peat bogs are the main source of income for the race. The peasants will live in the squalor and will live under the tree's of the swamp. while The upper class will be use to places with a single spire extending up into the clouds.
Social Hierarchy- Moor Elves have a caste society with:
- Upper Caste is the ruling Caste and control the solider caste, they live in palaces or mansions. (Exclusively Pureblood)
- Solider Caste live in the Clan barracks a massive underground complex that houses the Clan militia. The high ranking men are prized among women (Comprised of Tel' and Pureblood demoted Tel')
- Middle Caste are laborers and shop owners some work serving jobs for the upper class, those wish to advance must enlist in the clan militia. (comprised entirely of Tel')
- Lower Caste are laborers and farmers, though mistreated they are the backbone of the society, building homes and growing crops for the higher castes (Comprised Entirely of Tel')
- Slaves, well its whats on the tin, lowest of the low: can not advance in society. (Comprised Entirely of Tel')
- Upper Class wear fine and unrestricted silks and satin's often in blues and blacks, women would wear long elegant dresses while men would wear silk trousers and shirts
- Cottons and burlap trousers and waistcoats are worn by Middle classes.
- Lower Caste wear rags and other peasant gear
- Slaves caste if given clothes would cloth rags.
Art- Art is scorned and burned. though captured art is sold off to the owners if they have not been enslaved. Moor Elves will decorate their bodies with numerous tattoo's to make themselves seem different, its considered as a style not art.
Food- Foods are often rich and have many aroma's and textures, while peasants deal with stews and bread. Caviar and other expensive foods are loved by the upper class as they are a sign of decadence.
Agriculture- The Elves work as a subsistence farmers, and rarely trade with others, they consolidate anything they have and make more of it, just because they are essentially in self exile, not wishing to converse with the others races. They grows mainly arable crops along with meats, Fishing is common for looking for caviar and fish for extravagant dishes.
Common religious beliefs- The most commonly worshiped gods are the evil trio which consists of Skraag, Jishrim and Kilrox, many Moor worship these and get the vigils of their Patrons on their backs to show undying servitude, those in more isolated towns will still be worshiping Grief, even though she is dead.
Views on magic- Magic is often practiced by females with unblocked conduits though males are often have spent time practicing Necromancy for Skraag.
Though a lot focus on physical prowess and having Magick as a back-up.
Industry- Moor Elven industry relies solely on Farming, Pitch Rigging and Smithing of exotic weapons and armor, this keeps their economy afloat as all their exports are unique and in demand, especially their weapons
Male names- Andras, Ash, Amuni, Belrix, Koldros
Female names- Isabet, Harleen, Bella, Esmeralda
War.
Battle-etiquette- Antagonistic methods are a main focal point in their battle-etiquette, as a angry enemy is a unfocused enemy and a unfocused enemy is a dead enemy. However Moor Elves will always make sure that they make the first move.
They are know to find the enemies places of retreat, such as the Forest Elves tree's and burn them to the ground or they will sack a shrine built by the Silver Elves in a effort to break their resolve. Devious and underhand, pawns of the armies will often break rank without warning a follow their friends into what they think is a better tactic, this can capitalize or jeopardize the battle either way.
Common weapons consist of:
- Moor Elven War Axes, they are lightweight and easy to move but lack in sheer force, yet can easily cleave through Bogstrider Armor
- Moor Elves are very fond of Falchion's as they employ a fast and sharp edge. The flat of the blade is also very useful for beating someone with it
- Vambrace Blades are often used by Officers in the Militia not only as a sign of rank but as a sign of courage, to show that he is not afraid to come close and slaughter the enemy.
- Numerous other weapons have been adapted by Moor Elves to be more lightweight and therefore easy to use in a society where physical prowess is valued more-so over Magick.
Tactics- Moor Elves favor hit and run tactics, these have been shown in numerous skirmishes with other Elves in which the shadows attack high value leaders or checkpoints inflict as much damage as possible and then disappear into the night, suffice that said they always attack during nighttime when the enemy are least expecting it, squads are in around about 11 with the 1 been the commander.
Armor- Armor is a complicated thing to make in Moor Elven society, no one but the Clan Smiths know how it is made and this secret is guarded with their lives. Its composition deflects normal arrows and somehow manages to stop smaller arrows such as Bodkins without any major injury. This armor favors their hit and run tactics and isn't that restricting. Those on swamp missions will wear a different set armor compared to the other set.
NOTE: Moor Elven armor is very hard to acquire, it must be forged by a clan smith and it is literally terrible for Melee, you might as well used butter
Bog-standard Armor
Bogstrider (A specialized unit in the militia essentially swamp scouts)
Clans
Basic Principle- Moor Elven Clans are the main basis point for judging someone, if they are from a small clan they aren't important but if they are from a big clan that's another story, Moor Elven clan paternity often shows what sought of person they are. A example would be if someone is from a clan know for sadism and magick, they may value magick over physical prowess and be very sadistic. Clans are the Moor Elves extended family, they are the people who will aid you in your time of need, in the Clan's their are two factions, The Pure-bloods which are the original founders of the clans descendants and the Tel', which are clan-less Moor Elves that have adopted the name and have worked as servants, militia and peasants for that clan.
From Pureblood to Tel' and vice versa - Pure-bloods that have angers the ruling body of a clan, either the Patriarch or the Matriarch may be sentenced to demotion to the Tel' faction, though this isn't always the case, to serve in the army you must be a Tel' as Purebloods are considered far too valuable to lose. Any Tel' that shows himself worthy and embodies the pure clan principals can be eligible to be uplifted to the status of Pure-blood, or you can be a Tel' and marry into the Pure-bloods automatically making you a Pure-blood.
Facts on Clans-
- Clans become defunct when all male members die. and go extinct when all the Pure-bloods are dead or in the case of females married off.
- The Tel' of a dead clan will often split apart and find a new clans to serve
- All Clan Capitals are named after the Clan
Caste Ascension in Moor Elven Society- Moor Elves are naturally industrious and will often try to become more powerful, in the case of many of the Tel', those with shops becoming rather large enterprises will often be noticed by the Patriarch and been uplifted to Pure-blood status. However those who rank above Captain in clan Militia's Tel' or Pure-blood and will often be raised to Pure-blood of the clan they are serving by the Patriarch.
But who watches the watchers? (Moor Elven Nation)- The Moor Elven Kingdom is the lands of all the clans put together, this is ruled by a Overlord of such called the Tol'ko, the Patriarch of the most powerful clan at the time of founding, he watches over the clans to make sure that his kingdom isn't put into jeopardy. When a Tol'ko dies he is succeeded by his heir which he names, this heir is always a boy but in the time of transition, Moor Elves been Moor Elves will often secede and it is up to the Tol'ko's Militia to re-establish the kingdom which is always successful with the Tol'ko's clan been the most advanced.
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