MossyMorel
Merchant
Once upon a time, we started a rebellion...
The Rangers' Guild
is a collection of highly skilled individuals who make their living from the wilds around them. The Guild is a family to those who need one, it is a haven to those who need safety, and it is a friend to the like-minded. Founded by an Immortal Queen and Nylas Swifteye, the Elven Rebel.
Contrary to popular belief,
the Guild is not a club. It isn't a cult, or a sect that you sign up for and are immediately initiated into. In most cases, recruits are sought out by existing members for their appropriate abilities or lifestyle, and become a Ranger through training, both mentally and physically for an indefinite amount of time.
Those that don the cloak
and join the family are the smart, the subtle, the swift of thought and bow, the fleet of foot and blade. When you have truly proven yourself a useful, nay, integral part of the Guild, you will graduate from a recruit, and adopt the Ranger title. Each member is a highly valued and respected Ranger; a brother or sister in arms.
is a collection of highly skilled individuals who make their living from the wilds around them. The Guild is a family to those who need one, it is a haven to those who need safety, and it is a friend to the like-minded. Founded by an Immortal Queen and Nylas Swifteye, the Elven Rebel.
Contrary to popular belief,
the Guild is not a club. It isn't a cult, or a sect that you sign up for and are immediately initiated into. In most cases, recruits are sought out by existing members for their appropriate abilities or lifestyle, and become a Ranger through training, both mentally and physically for an indefinite amount of time.
Those that don the cloak
and join the family are the smart, the subtle, the swift of thought and bow, the fleet of foot and blade. When you have truly proven yourself a useful, nay, integral part of the Guild, you will graduate from a recruit, and adopt the Ranger title. Each member is a highly valued and respected Ranger; a brother or sister in arms.
Our goal.
It used to be that we spent our time hunting the Slayers, what little there are left of them.
Now, for the most part, our time is spent growing in numbers and strength, gaining influence in houses and lands far stretched across the Northern Kingdoms.
We keep a watchful eye on the events that happen in the Northern Kingdoms, ever ready to step in and restore the peace. If that means putting down false Kings, or sabotaging corrupt organisations, then so be it.
Politics.
The Guild is not affiliated with any political house. We remain an independent body, ruled by ourselves and not subject to house restrictions.
This means that if you belong to a house, you can join our ranks, but it is important not to let your alliances cloud your thoughts when making crucial decisions. The Guild comes before everything, house or no house.
It is known that we are currently working with the Elven House Saeradan. They have granted us lands in the verdant forests of the Elven Isles and in return we watch over Tauredal and Cridhe, offering protection and stability.
Religion.
Religion is not strictly necessary, but Theodra is the Guild's matron deity. She has influenced our luck directly in the past, and as such several Rangers are indebted to her. Ced is a priest of Theodra, and has been blessed with her presence several times in his life.
Rangers are advised to offer homage to her, as she embodies all that the Rangers strive to accomplish. Shalherana and Sallana are common deities amongst the Rangers, too.
Rules:
- Be discreet. Rangers are quiet, calculating. If your character is a brash, loud-mouthed warrior, then the Guild isn’t for you.
- While a fully-fledged Ranger might be incredibly quick and agile, that does not make him a ninja. Don’t be over-powered; even Rangers make mistakes.
- Your character doesn’t join this Guild and instantly become proficient at archery, or any of the other skills required to be a Ranger. If they already know some skills that’s fine, but they need to learn the other ones, then practice on their own. They'll will receive as many lessons as they need.
- Honestly, we focus mainly on RP skills when someone wants to join, so make sure you have a convincing, “real” character. That means no demigodninjaorphanassassins. Activity is our second priority, so the more active you are the better!
Members:
Founder Nylas Swifteye
Sentinel Ced J'sera
Sentinel Dayter Arretez
Sentinel Mairin Baihn
~Rangers~
Akela T'jali
Abel Thorne
Somnastra Elenthalion
-Recruits-
Amire Sanguine
Saodh
Drachen Dormus
Aryus Merek
The Shy Nakat
+Associates and Friends+
The Guardians
The Alchemist's Guild
House Saeradan
Founder Nylas Swifteye
Sentinel Ced J'sera
Sentinel Dayter Arretez
Sentinel Mairin Baihn
~Rangers~
Akela T'jali
Abel Thorne
Somnastra Elenthalion
-Recruits-
Amire Sanguine
Saodh
Drachen Dormus
Aryus Merek
The Shy Nakat
+Associates and Friends+
The Guardians
The Alchemist's Guild
House Saeradan
Want to join? Find us, and we’ll talk.
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