pyrocide
The Mogul of Cromarcky
Hmm... these are good ideas, but I still have reservations about being forced into having guilds make bases on everyone else's land. The Cove, for instance, is ruled by the Pirates, and that's all. Even if the Inquisition came and tried to pull as many points as they could, it wouldn't make lore-sense for the Inquisition to have a foothold of power there. It's the main lair of the Pirates... if they couldn't hold it sovereign to themselves they'd go somewhere else. Same way that it breaks lore-sense for the king to have a giant military outpost at Riddleport. Riddleport is supposed to be a near-lawless safe haven, much the way Tortuga is in the Pirates of the Caribbean movies. If the English were successful in plopping a giant army on it, it wouldn't be the Pirate safe haven anymore.... and since we don't want to force people to abandon towns they spent time and effort and radiants on, I think we should shy away from this taking over control mechanic we've got going on.
However, I do think it is an outright wonderful idea for Port Silver. Of course, the guards there would probably always be top position, but there could certainly be people fighting for power throughout the city as well.
.... Also, and I hope you all don't think me rude or demanding or whatnot, but I feel like the conversation has taken a turn away from the original intent, which is giving those in positions of power the mechanical power they need in order for them to actually be powerful in player's minds. I'd like to politely ask that the conversation be refocused on the point at hand - though we can certainly continue the discussion of how to determine who is in power in another thread, if someone would like to start that one.
However, I do think it is an outright wonderful idea for Port Silver. Of course, the guards there would probably always be top position, but there could certainly be people fighting for power throughout the city as well.
.... Also, and I hope you all don't think me rude or demanding or whatnot, but I feel like the conversation has taken a turn away from the original intent, which is giving those in positions of power the mechanical power they need in order for them to actually be powerful in player's minds. I'd like to politely ask that the conversation be refocused on the point at hand - though we can certainly continue the discussion of how to determine who is in power in another thread, if someone would like to start that one.