Medieval & Fantasy Minecraft Roleplaying

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Sorrowlands

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Silvertread

Lord of Altera
I used dice rolls, nobody knew what was going on. One person said that dice rolls don't accurately portray a persons experience. How am I supposed to know if that person is as experienced as they say? In PvP it's real easy to test someones true mettle, they can't fake it.
Dummyplug, rp fights don't use dice rolls. They use emotes. :p
And the whole idea of RP is faking to be someone else. You don't have to be good at wrestling to rp as a wrestler.
 

Lord_Sinclair

Lord of Altera
I wish there was a flag on MyChunk that toggled PvP on and off; that would solve most of our problems.

If the default was PvP ON, most people wouldn't bother to adjust flags, so even player owned chunks would be PvP enabled unless they actually tried to change it.
 

Styles828

Lord of Altera
I'm pretty sick of being murdered without warning or demand for a toll. Makes it pretty tough to gather resources when I'm repeatedly losing tools.

The theme seems to be "Find a dude, kill him, take his stuff and don't EVER rp EVER"

Really turning me off of the whole experience.


I know what the sorrowlands is, and I'm not whining about losing out when I take risks. What I'm trying to say is that what is happening out there now is not the classic banditry of what used to be

The O L D souther wilds with their band of bandits was, in my opinion, much better. As far as bandits go, they were fair, organized and RP'd like no-one else. I spent hours RPing as a victim of them, and thoroughly enjoyed it. They made it fun. It was an entirely different experience than having these lone-wolf type cutthroats. Some will demand a toll, then kill you anyways in the middle of an RP. Others just roam and pillage, making any attempt to enter the sorrowlands an exercise in futility.

/Home desperately needs a revamping. But so do the bandits. I know that 'fair banditry' sounds like an oxymoron, but that is how it was before, and I cannot say enough good things about it.

There are several different ways this can be done. A revamping of rules could be a start. The removal of /spawn and /home would be another. I enjoy the use of both of those commands, but it does seriously take away from the spirit of the game. The rules regarding banditry could use some work. I feel that the Sorrowlands should be forced RP. Bandits should behave like bandits. Running around killing everything means that no one will want to go to the Sorrows. They will buy what they need from people who forsaw exactly this and stockpiled.

The old SW was, for the most part and at it's prime, a paradigm of banditry.

You came into the SW spawn, a toll was demanded. If you payed, you were a free man. To mine and travel as you please. If you did not, it was a risk. You could try to run, you might make it, you might not. I ran a business supplying miners. At varying times, I either payed a flat toll or a percentage of my sales. And I had good RP EVERY day that they came along.

It seems though that killing, looting and resale is the only tactic in the Sorrows, will small, rare and fleeting exceptions. The "bandits" will refuse to RP; they obtain information OOC and use it ingame for gain. If they RPed, they'd then be guilty of metagaming. Hence my desire for forced RP. I was killed once in the sorrows after hiring a worker in OOC chat to help me carry supplies to my store in the Sorrows. I was ambushed and killed, with a cheeky remark about 'not advertising".

I was killed after paying off a bandit and having a decent RP about fencing stolen goods and revenge on another bandit. Stabbed me in the back as we were walking. If I have any interest left in RP and the sorrowlands, it's fading quickly because of the classlessness of this all.

I know this is controversial, but I think the AH needs to go too. It is the SINGLE greatest deterrent to RP. It in and of itself is a metagaming monstosity. I know I'm being somewhat hypocritical here, having used it, but I think player-stores and merchants are the way to go.


Long story short, we need a lot of feedback on rules, we need to stop the teleportation and for the love of gaming, RP just a little bit.




TL;DR: Bandits are terrible at their job, /home sucks and I hate almost everything.
 

Spark

Broken
Lord_Sinclair said:
I wish there was a flag on MyChunk that toggled PvP on and off; that would solve most of our problems.

If the default was PvP ON, most people wouldn't bother to adjust flags, so even player owned chunks would be PvP enabled unless they actually tried to change it.
MyChunk update. Nuff said. UPDATE DAMN IT?
 

Angryboy

Natus de Aurum; Natus ex bellum
Couldn't agree more.
It just to be a proper bandit faction, who's aim was to basically make some money out of the people crossing to the resource worlds... Now it is just "I want to kill you for the sake of killing you" and there isn't even any sort of roleplaying now, just... killing.

And like you said, people will be profiteering from this because nobody can go to get resources... I think we need another world where people can get resources (Even if they are limited).
 

dUMMY

Dead Man Walking
Dummyplug
Dummyplug
I was killed after paying off a bandit and having a decent RP about fencing stolen goods and revenge on another bandit. Stabbed me in the back as we were walking. If I have any interest left in RP and the sorrowlands, it's fading quickly because of the classlessness of this all.
.
I agree that the removal of the AH and /home and /spawn would indeed make for more RP and a more interesting world layout where roads and travel might actually be important.

But for my defense about stabbing you in the back- that's exactly my characters style. You payed for attention, not protection. We made a deal and then I went about business as usual(Killing people AKA you). The main goal of my "banditry" is to collect player heads, that's all my character really wants, end of story. If I made a faction for my goal we would be murderers not bandits, we would want blood not money.
 

MechOp

Loyal Servant of Altera
What did happen to the IceCloaks? Lord IceCloak was killed but i thought most of the still lived.
 

Styles828

Lord of Altera
Couldn't agree more.
It just to be a proper bandit faction, who's aim was to basically make some money out of the people crossing to the resource worlds... Now it is just "I want to kill you for the sake of killing you" and there isn't even any sort of roleplaying now, just... killing.

And like you said, people will be profiteering from this because nobody can go to get resources... I think we need another world where people can get resources (Even if they are limited).

That's what I'm saying.

Here's my proposal.


The Auction house is removed entirely. In it's place will be player run shops, and if we absolutely must, NPC traders. This would promote daily RP for all the merchants of the server, who are otherwise run out of business or at least relevance by the "Walmart of Altera". The majority of the listings on the AH are overpriced junk. Did I mention the overpriced part? Few people will make the effort to go and seek out stores, RP shopping for whatever great item they need simply because they can log on to the EH and have it delivered instantly.

A secondary resource world, where there is no PVP, just mobs - basically the eastern frontier. While I do love the idea of the sorrowlands, without a major shift in rules and style, it is broken. Unless the changes are corrected, we need an alternative. A new 'eastern frontier' type world. Obviously, there must be a catch. Safety comes at a price. The scarcity of any ores and resource will severely limit a players ability to collect. You can have dangerous and highly profitable ventures in the sorrowlands, or a safe very VERY low yielding trip to the new EF.

/home and /spawn need to be removed from the sorrowlands. I think it creates loose cannons amongst the bandits. They want to RP their thing (Which is great) but the moment they try to initiate something, people can simply /home and be gone. Leading to a shoot first attitude to at least take what they can from the corpse. A concession to this I would agree as being reasonable would be the ability to use /spawn. Obviously, it would need a minimum 2-3 minute warmup and not less than 20 minutes cool down. The only difference I'd make to that, is having /spawn return you to a point that is still PVP, albeit close to spawn.




Anyone else like this?
 

Kvothe

Guildmaster
Retired Staff
That's what I'm saying.

Here's my proposal.


The Auction house is removed entirely. In it's place will be player run shops, and if we absolutely must, NPC traders. This would promote daily RP for all the merchants of the server, who are otherwise run out of business or at least relevance by the "Walmart of Altera". The majority of the listings on the AH are overpriced junk. Did I mention the overpriced part? Few people will make the effort to go and seek out stores, RP shopping for whatever great item they need simply because they can log on to the EH and have it delivered instantly.
I partially agree. With removing the AH, there'd be more RP-trading, but there'd also be more spamming, people selling items in OOC, people asking for stuff, where it's the cheapest. It also takes up tons of time to keep your stores supplied and adjust the prices.

A secondary resource world, where there is no PVP, just mobs - basically the eastern frontier. While I do love the idea of the sorrowlands, without a major shift in rules and style, it is broken. Unless the changes are corrected, we need an alternative. A new 'eastern frontier' type world. Obviously, there must be a catch. Safety comes at a price. The scarcity of any ores and resource will severely limit a players ability to collect. You can have dangerous and highly profitable ventures in the sorrowlands, or a safe very VERY low yielding trip to the new EF.
We had this before, we went down to one resource world to experiment with things, and to decrease the amount of loaded worlds. Not sure if there are any other reasons, but if we were to add a no-pvp world, I'd like to see a new hollows, rather than the EF.

/home and /spawn need to be removed from the sorrowlands. I think it creates loose cannons amongst the bandits. They want to RP their thing (Which is great) but the moment they try to initiate something, people can simply /home and be gone. Leading to a shoot first attitude to at least take what they can from the corpse. A concession to this I would agree as being reasonable would be the ability to use /spawn. Obviously, it would need a minimum 2-3 minute warmup and not less than 20 minutes cool down. The only difference I'd make to that, is having /spawn return you to a point that is still PVP, albeit close to spawn.
In stead of totally removing the /spawn and /home, I'd rather see the /spawn and /home line further out (say, 400 blocks away from spawn), that way players have to walk, but having no /home will lead to a depletion of the resource world in mere weeks, players won't go far, and suicide out using a chestbank, the way it currently is in the hollows. I wouldn't want to see /home and /spawn removed, it would cause more annoyance than it would add joy for others.
 

dUMMY

Dead Man Walking
Dummyplug
Dummyplug
A secondary resource world, where there is no PVP, just mobs - basically the eastern frontier. While I do love the idea of the sorrowlands, without a major shift in rules and style, it is broken. Unless the changes are corrected, we need an alternative. A new 'eastern frontier' type world. Obviously, there must be a catch. Safety comes at a price. The scarcity of any ores and resource will severely limit a players ability to collect. You can have dangerous and highly profitable ventures in the sorrowlands, or a safe very VERY low yielding trip to the new EF.
The way I see it is: you got killed twice, that's it, you weren't careful, you didn't watch your back and you felt the keen sting of competition. You now realize that you have to compete with other players in an entirely new way to you and you can't deal so you want out. But the biggest blow was your first death where you were exceptionally uncareful, I mean, your chunk is only a few steps away from town protection. A 2 maybe 3 second sprint. Honestly, I have a hard time seeing how you managed to die. Did you run out with all your expensive stuff in the buff??? Don't ruin this for the rest of us just because you can't be bothered to protect yourself.
 

Styles828

Lord of Altera
The way I see it is: you got killed twice, that's it, you weren't careful, you didn't watch your back and you felt the keen sting of competition. You now realize that you have to compete with other players in an entirely new way to you and you can't deal so you want out. But the biggest blow was your first death where you were exceptionally uncareful, I mean, your chunk is only a few steps away from town protection. A 2 maybe 3 second sprint. Honestly, I have a hard time seeing how you managed to die. Did you run out with all your expensive stuff in the buff??? Don't ruin this for the rest of us just because you can't be bothered to protect yourself.

Nothing but a troll post.


Let's not have this turn into a flame war. I can't even believe you posted that.
 

Styles828

Lord of Altera
I partially agree. With removing the AH, there'd be more RP-trading, but there'd also be more spamming, people selling items in OOC, people asking for stuff, where it's the cheapest. It also takes up tons of time to keep your stores supplied and adjust the prices.
OOC spam is already a no-no. Punish it as necessary. This IS an RP server. We have the PS trading company, where stores could post their location and what they sell. Something like a communal billboard to avoid the implication of metagaming. I've spent a lot of time running a store, I know the effort required. I would still prefer that over the AH.

We had this before, we went down to one resource world to experiment with things, and to decrease the amount of loaded worlds. Not sure if there are any other reasons, but if we were to add a no-pvp world, I'd like to see a new hollows, rather than the EF.
I do understand the point of reducing server activity by reducing worlds.

A new hollows is counter to why I'd want a "safe" resource world. Still difficult and dangerous, just different hazards. My intent would be a relatively safe, but unproductive world for the players who do not want pvp.

In stead of totally removing the /spawn and /home, I'd rather see the /spawn and /home line further out (say, 400 blocks away from spawn), that way players have to walk, but having no /home will lead to a depletion of the resource world in mere weeks, players won't go far, and suicide out using a chestbank, the way it currently is in the hollows. I wouldn't want to see /home and /spawn removed, it would cause more annoyance than it would add joy for others.
I like this idea. Great compromise from mine.
 

dUMMY

Dead Man Walking
Dummyplug
Dummyplug
Nothing but a troll post.


Let's not have this turn into a flame war. I can't even believe you posted that.
No, dude. That's was all truth, I'm not trying to be mean but you really only have a few steps to safety. And from what I can see you didn't have problem with the sorrows until the danger hit, now you want a danger free map.

Also, you called me classless. So if anybody started a flame war it was you.
 

Styles828

Lord of Altera
No, dude. That's was all truth, I'm not trying to be mean but you really only have a few steps to safety. And from what I can see you didn't have problem with the sorrows until the danger hit, now you want a danger free map.

Also, you called me classless. So if anybody started a flame war it was you.

Reported
"Continued inflammatory posting."

Move along.
 

Spark

Broken
Styles828 said:
Nothing but a troll post.

Let's not have this turn into a flame war. I can't even believe you posted that.
He is correct. I killed you because you were rambling in OOC chat about someone helping you move expensive stuff to your shop which I know is in the sorrowlands. I blocked your unprotected tunnel and quickly slaughtered you when you were sitting there staring at it. Having your place directly outside a port has it's disadvantages too.

You then proceeded to be butthurt for a good couple of hours where you claimed the chunks around my little fort and built a nice big wall
...
Lets not have this turn into a flame war ;)
 

Styles828

Lord of Altera
I have always put myself in the black with the Southern Wilds. In reference to the above post, I have no interest in a safe world. I'm providing it as a reasonable alternative to balance gameplay. I have stockpiles enough that I will never need to mine again.


I think Kvothe and I are on to something. I'd love to see some others chime in to see where this goes. Balance is incredibly important, and it is only achieved through the feedback of all involved. Bandits and miners and all the rest.

Dummy - everything else aside (cough), you outright stated that you are not a classic bandit. Your goal is to kill. To collect heads, "Blood, not money". While this does, unfortunately for most, have it's place... It is difficult to account for. A single, unified guild of bandits is not what you want. You're a wildcard man.
 

dUMMY

Dead Man Walking
Dummyplug
Dummyplug
He is correct. I killed you because you were rambling in OOC chat about someone helping you move expensive stuff to your shop which I know is in the sorrowlands. I blocked your unprotected tunnel and quickly slaughtered you when you were sitting there staring at it. Having your place directly outside a port has it's disadvantages too.

You then proceeded to be butthurt for a good couple of hours where you claimed the chunks around my little fort and built a nice big wall
...
Lets not have this turn into a flame war ;)
Though I may not totally agree with Spark metagaming from ooc, I also don't agree with solving the bandit "problem" with a bandit free map. If Spark and I are too much for everyone then I suggest try to solve it through RP, as in get some town guard(Or whatever you want to call it) to bring us down. Or, put on gear of your own when you go someplace dangerous. I notice lots of people just walking out naked.
 
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