Catalogue of Divine Artifacts
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[ DIVINE ARTIFACTS ]
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Items of this category are items bestowed by the Gods upon their Faithful - See the thread here for details.
[ V A L I A N T ]
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NAME: Endless Crusade
DESCRIPTION: A jagged darkened steel poleaxe upon a haft of jagged metal. Regardless of its shape, it carries a red shimmer to its edge and seems to be wreathed with harmless sparks of red lightning.
PASSIVE: The fury of the continent's storms breaks upon the wielder; they are untouched by strong winds as though shielded from them, and can move through them unimpeded.
[ABILITY - VIGILANCE]: The polearm is known to conform to whichever shape the bearer wills out of the following options; poleaxe, javelin, spear, throwing axe or arming sword. This process takes a turn of combat or five seconds outside of combat.
[ABILITY - RESURGENCE]: The polearm, or whatever form it has been willed to take, can be returned at will to Uriel's hand with a clap of thunder. This process takes a turn of combat or five seconds outside of combat.
ATTUNED TO: Uriel Valhart BoredBrit
NAME: None
DESCRIPTION: A left-handed gauntlet of hardened steel and fine leather, that covers the arm and reaches up to the elbow. The metal appears to have subtle tones of crimson and azure when it catches the light. It is otherwise undecorated.
PASSIVE: The armour is indestructible, articulated and cast perfectly to the attuned's form.
[ABILITY - FIST]: Three times a day, the gauntlet can be imbued with the strength much greater than that of a normal strike—akin to a mace or warhammer. The attuned's hand must be closed into a fist for at least one turn of preparation, wherein the steel glows a colour thematic to Valiant, before it can be used for an enhanced attack.
ATTUNED TO: Jorvun GhostKairo
NAME: Sparksong
DESCRIPTION: A red tinted viridescence longsword with intricate engravings of dragons inlaid in the blade, the crossguardis shaped like lightning bolts, and in the middle of those is a small symbol of a snowflake. The hilt is made from archblossom wood with leather wrappings on it, and at the bottom the pommel possesses of a viridescence gemstone.
PASSIVE: Those within five blocks are more prone to introspection and reflecting on the righteousness of their actions.
[ABILITY - STORMSTRIKE]: The attuned aims and fires a small bolt of lightning at a target within 20 meters, about the size and speed of an arrow loosed from a shortbow. A target struck by this suffers intense pain and electrical burns on impact, but the effect is distributed and reduced to moderate pain and minor burns if it strikes conductive armor. This may be used up to 3 times a day, and uses Soul+Ranged to resolve attacks.
ATTUNED TO: Byrne Adam/Byrne
NAME: Bastion of Skeira
DESCRIPTION: A buckler of masterwork machanite, engraved with intricate lightning bolt patterns. It thrums with a low vibration.
[PASSIVE - WARWROUGHT]: Regardless of the form the shield takes, its weight is preternaturally less; around half as much as it should weigh.
[ABILITY - ESCUTCHEON]: The attuned can cause the buckler to shape itself to one of the following forms; buckler, round shield, tower shield, kite shield, heater shield. Regardless of the shape it takes, it remains forged of masterwork machanite, with the same intricate lightning bolt patterns. This process takes a round during combat, or five seconds outside of combat.
ATTUNED TO: Mylohk Danik TagTeamChampion
NAME: Leap of Faith
DESCRIPTION: A pair of leather boots adorned with steel plating at the tip. The boots reach up to the mid-calf and are tailored for very small legs. The leather has scorched lightning scars branching off from the sole.
PASSIVE: The boots grant the wearer longer endurance when running.
[ABILITY]: The boots allow the wearer to propel themselves when impacting with something, either two meters vertically or three meters horizontally in combat. The horizontal distance can reach up to five meters when fully sprinting. Doing so the sole of the boots will emit crackling, azure sparks. This can only be done three times each day. Attuned to: Andrew D’Amryun Mr.Slime
NAME: Trueno
DESCRIPTION: A prosthetic right arm, forged of a blackened steel; the arm crackles with lightning beneath the various plates or otherwise joints of the item itself, holding both azure and crimson hues.
PASSIVE: The prosthetic functions like a proper arm, with a dulled sense of touch and pain; though possesses the qualities of steel. It can be disabled if damaged reasonably with blunt force trauma or detached at the joint. Within a week's time, the arm slowly repairs itself back to a functioning state, though the work of a smith or tinkerer can speed the process up to a days time or repair. The arm is designed to match the attuned's body, bulking or shrinking alongside their mortal physique.
[ABILITY - THUNDEROUS STRIKE]: Thrice per day after winding back the arm, clenching the hand into a fist for a full turn, the wielder is capable of throwing an empowered punch with the force of a thunderous blow, akin to striking with a maul. After the strike has been thrown, the arm is disabled for a turn before returning to normal functionality.
ATTUNED TO: Azuran Azur
NAME: Stormbrewer
DESCRIPTION: A small intricate ring, with a body of silver and a translucent sapphire acting as a gem.
PASSIVE: Allies in a 5 block radius of the ring feel themselves reinvigorated and energized; they recuperate from fatigue twice as quickly when resting.
ABILITY: The wielder turns into a bolt of lightning and travels to a point they can see within ten meters, where they rematerialize with a crash of thunder. There is a moment of warning between the thunderclap and their full materialization; this can't be used to jump behind someone and immediately attack without warning. This may be used to try and avoid an attack with an evasion check. On a successful save the attack passes harmlessly through the lightning, on a failed check it catches them before they're able to fully transform, ignoring the armor of the attuned. This can be used twice per day.
ATTUNED TO: Aki Fortune
NAME: Mekira Derai'Birl
DESCRIPTION: A metallic pseudowyvern with a mischievous nature. Her scales are an opalescent blue, and harmless arcs of lightning spark along its body. If the pseudowyvern is ever killed, an egg will appear during the next thunderstorm, bearing her daughter with the same divinely-imbued abilities.
PASSIVE: The pseudowyvern can be handed an item of up to 10 kg to be stored for later. Whenever it is handed an item or giving an item to the blessed, it briefly disappears in a flash of lightning and reappears nearby in one round, or 5 seconds. Only one item can be stored at a time.
ABILITY [STORM'S GRACE]: Twice per day, the pseudowyvern is commanded over the course of a turn to go to the blessed or an ally within 10 meters. Once it reaches the target, Mekira is able to stabilize any injury. This does not heal the injury or remove it (it mechanically is still an injury) but does allow it to heal naturally without risking the death of the injured in the meantime.
ATTUNED TO: Rezkiaz Arget Istalri
NAME: Storm's Eye
DESCRIPTION: A sapphire eye which has dark storm clouds swirling within it, the eye of the storm being where the pupil usually resides.
PASSIVE: The attuned can focus to discern the emotions of those nearby. When within the vision of the attuned, those feeling negative emotions (anger, fear, despair) have a red aura and when they are feeling positive emotion (joy, excitement, pride) they have a blue aura. The attuned is not able to discern the cause or the specifics of the emotions.
[ABILITY - DIPLOMATIC SOLUTION]: Once per day, the attuned focuses their vision upon a hostile target of their choosing within 15 meters. They attempt to exert their will to achieve a diplomatic resolution with a contested Soul + Resilience roll. Should the target fail, any actions taken with violent intentions will weigh heavily on their mind and they receive a distracting migraine that prevents them from doing more than moving 5 meters and defending for the next turn.
ATTUNED TO: Leofwine Bauer Vinnycall
[ V I S A G E ]
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NAME: Warp's String
DESCRIPTION: A woven strip of fabric, of similar texture and colour to a bandage. It measures ~three fingers wide, and ~six meters long when fully uncoiled. PASSIVE: Outside of life-threatening or combat situations, the artifact animates with a life of it's own; Fully capable of moving itself without incurring the drawbacks of the active, or any will of the attuned. It will perform small insignificant acts, opening doors, ferrying things to the attuned, or shifting position. It tends to act in accordance to the attuned's wants and emotional state when doing so, and must remain within 20 blocks of the attuned.
[ABILITY]: It may be animated with a full prehensility at any time, reaching up to a maximum of six blocks away. It is capable of manipulating objects with the force the attuned could exert with one hand, though due to only having a single 'digit' fine manipulation is tedious and occasionally impossible. For however long this active is being used, one of the attuned's arms/hand becomes limp and unresponsive for the duration. The attuned must maintain contact with some part of the artifact to use this ability. Note: If damaged or severed, the fabric stitches together and can 'regrow' lost lengths of thread, if needed. It essentially repairs itself, taking about an hour per meter, once out of demanding situations. Can't be fixed in the middle of an event/fight.
ATTUNED TO: Woven Chiarophinx
NAME: Chrysalid's Countenance
DESCRIPTION: A tattoo of a chrysalid that sits on the spine of the attuned. The ink takes the appearance of blue cracks in the skin and seems to be shifting ever so slightly in the light.
PASSIVE: When in casual conversation or periods of relaxation, the inky mass can idly act of its own volition, performing minor tasks in the vicinity. Refilling ink vials, fetching glasses, etc. It can only extend up to 20 blocks from the caster.
ACTIVE: The attuned can have the ink slip off their body into a slithering mass of ink and shadow. By concentrating, this mass can form tendrils to complete actions upon the user's will with the deftness of a pair of human hands. Any sort of stressful situation, including combat around or involving the caster, will interrupt commands and force the ink to return to their body. The ink can exert as much force as the caster could with their own hands, but is wholly unable to wield any weapons. If the inky mass gets more than 20 blocks away from the attuned, it must travel back to the attuned before being able to be re-used. If an external force were to act against the ink, IE. struck by a weapon, stomped, caught in a cage, the ink must be reformed over a 24 hour period. It can be used in this manner thrice per day.
ATTUNED TO: Xozu AionTbird
NAME: Smoke and Mirrors
DESCRIPTION:A platinum circlet with engravings depicting the phases of the moon. These engravings have a faint glow under moonlight, but it gives off no light.
PASSIVE: The effects of a mutation on the physical appearance of the wearer (such as changes to the eyes) are reversed, leaving them looking normal. This does not affect divine passives/quirks, or any strengths/weaknesses that come with the mutations.
ACTIVE: Once per day, for up to 2 OOC hours, the circlet may summon an illusionary clone of the wearer in their current outfit, which appears to step out from behind them. They move independently of the wearer, and can manipulate small objects no heavier or larger than a filled tankard, but cannot attack or touch other creatures. If struck with great force, they disperse into a cloud of smoke which lingers for a minute.
ATTUNED TO: Valerie JennyBean
NAME: Pearls of the Syren
DESCRIPTION: A necklace of ocean pearls bound by a silver chain.
PASSIVE: A sense of greater calm and serenity surrounds the attuned in a 5 block radius
ACTIVE: With a touch, the attuned may bestow(and or themselves) others with the ability to breathe and swim through waters at a faster rate. Able to accelerate to speeds equal to running on land. This may be apparent as gills, webbed hands, scales or none at all.
It may be used up to three people per day for up to an hour.
ATTUNED TO: Elise Briarwood Retro
NAME: Ring of the Syren
DESCRIPTION: A silver ring bound with an ocean blue sapphire
PASSIVE: The attuned may move and levitate up to a gallon of water in a 5b radius, in a passive and harmless manner.
ACTIVE: Three times per day, the attuned may move a wave of water to ebb and flow around themselves or someone within a 10 block radius to ward against an incoming attack. It may happen only once per turn as a reaction, and only persists for that turn. This will use water from the environment if available and within the radius, but will otherwise manifest as fog that rapidly condenses to produce the effect.
ATTUNED TO: Elise Briarwood
NAME: Retractable Fangs
DESCRIPTION: A pair of long, sharp snake fangs that jut out from the mouth of the attuned when willed.
PASSIVE: The fangs are unable to harm any more than regular teeth are, but when they are not retracted, an ethereal cobra appears within 10 blocks of the blessed. The blessed may control it, and it may move to anywhere within 10 blocks, but it can not attack or be used for extending perception. Until the active ability is used, it is only a projection. It disappears after that ability is used, and cannot reappear until the next day.
[ABILITY - WARPED MIRROR]: Over the course of one round, the attuned manifests an ethereal cobra in a location within sight, and wills it to bite a target. This attack uses the caster's soul+melee to apply, and injecting a venom into the target if successful. The bite hurts, but leaves no marks, and the venom itself does no injury but does allow the caster to learn one significant memory (at the discretion of the player) of the victim. For the rest of the day until midnight the target will feel somewhat uneasy, hearing faint whispers. When this ability is used, the snake acts as a physical snake for all purposes of dealing with it. The cobra fades upon the bite success or being wounded. This snake may be summoned once per day.
ATTUNED TO: Malark MercurySteve
NAME: Black Eye
DESCRIPTION: A tattoo in Kublai's neck in the shape of an eye.
PASSIVE: The eye is just a plain tattoo, but animates in times of strong emotion. It blinks when Kublai is very confused, cries when Kublai is very sad, looks around wildly when he is shocked, etc.
[ABILITY]: The tattoo can shift around his body to settle on his hand. Kublai can then see through this eye as though it were one of his own.
ATTUNED TO: Kublai Kulligar / Bartooliinii
NAME: Scorn
DESCRIPTION: Within the blessed’s left eye is an orb resembling the face of a moon bathed in pale light, with streaks of golden stars passing over it at will or times of heightened emotion. The surface of this moon is untouched, almost taking on a mirror-like appearance with a soft glow that is easier to notice in low lighting.
PASSIVE: All unrestricted languages are legible to the attuned. They may not write in the language, but they can read the language and understand the intended meaning of the text. This does not work on codes, dead languages, etcetera.
ABILITY: [Nomicon] Two times a day the attuned is able to use their artifact to read dead or restricted languages for twenty minutes, including Infernal. At the attuned's choice, they may display the translation in a language they know for others to read, appearing as a faint shimmer of moonlight above the text.
ATTUNED TO: Amelie Dubois Cho
[ I G N I S S Y N N O V E ]
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NAME: Fax Ardebat
DESCRIPTION: A pair of gauntlets, of the finest steel. Synnove's triple cross is elaborately gilded on the surface of each one, seemingly shimmering like flame and giving off a faint glow.
PASSIVE: When worn, the gauntlets and the arms beneath (up to the elbow) are immune to fire. This resistance does not extend to lava.
[ABILITY]: Three times per day, a turn can be taken to verbally trigger the gauntlets to ignite. Golden flames encircle the gauntlets, building in intensity over a few seconds, and at the end of the turn the flame can be cast forth up to three blocks in one direction. Though brief, the heat is intense enough to painfully scald flesh, and ignite readily flammable objects (paper, tinder, etc). However it is expected to mostly scorch clothing, instead of setting a person alight. The cast is considered their action for a CRP turn, but allows for movement to a minimal extent—they can't run or move very deftly, but can take a step or two for theatrics.
ATTUNED TO: Thure von Hardanger kaiser_harding
NAME: Sunforged Cuirass
DESCRIPTION: A cuirass of gold that maintains all the qualities of a refined steel chestplate. Imagery of Synnove adorn the armor, a large pillar decorates the front, with a blazing Sun at the top, just beneath the neck.
PASSIVE: While worn, the cuirass is nigh indestructible- it cannot be damaged, altered, or tampered with barring extreme circumstances akin to Divine Intervention.
[ABILITY - SUNBURST]: With a prayer, over the course of a round, the sun on the cuirass begins to illuminate and heat itself. For the next minute (~6 rounds), the focused energy can be emanated from the chestplate, firing a blast of light in a 10b line starting at the wearer. The light ray staggers any it hits, sending them back a step or so (can be more if target desires) and disrupting any complex task they're doing (aiming a bow, lining up a stab through a visor, etc). Spots of light linger in their vision, giving them disadvantage on ranged attacks for the next three rounds. Can be used twice per day, then must recharge upon the next dawn.
ATTUNED TO: Podric Flanders Luam
NAME: Scourge
DESCRIPTION: A large but broken greatsword, with the blade snapped off a few inches above the hilt. When held in both hands, a blade made of flames replaces what was broken. While the weapon has the material qualities of steel, in spite of its size it is light enough to be wielded mundanely.
PASSIVE: Scourge's hilt functions as a holy symbol. The flames of Scourge's blade are holy. When in battle, it materializes a blade. When out of battle, it is a broken hilt.
[ABILITY - Aura of Menace]: Once per day, Scourge's wielder may issue a prayer to God for aid. They become taller by a foot, their voice takes on an angelic resonance, and Scourge itself becomes proportionately larger as well with the length of an average spear. While in this form they exude bright, heavenly light in a radius of five meters. This light is bright enough to discomfort others, but not enough to blind them. Mindless undead, lesser demons, and other comparatively weak unholy enemies feel compelled not to enter the light. Unholy beings that do feel intense discomfort, but not enough to debilitate them or hinder their actions.
[ABILITY - Draconic Aspect]: Three times per day, Scourge's wielder is able to materialize the form of a dragon over themselves from nearby flame sources, including the flames of Scourge. The fire of the draconic form does no damage and does not light others on fire, but after it materializes over the course of one round, it will emit a spray of holy fire in a cone-shape in front of Aleksei that extends for five meters. It ignites anything flammable within the area of effect, and the flames count as holy.
ATTUNED TO: Aleksei blargtheawesome
NAME: Veritas
DESCRIPTION: A translucent white and gold piece of metal that is warm to touch. In its neutral state, it is a small rectangular prism, holdable inside the palm.
PASSIVE: Veritas can passively take a shape of jewelry or adornments, forming itself incorporeally around the attuned into a desired color and shape such as a ring, bracelet, necklace, etc. When in this form it burns as a collective wisp of moving flames that the attuned is unaffected by, but is as hot as a candle to others; it wraps itself around those who intentionally touch its flame. It otherwise tickles those unaffected by the heat.
[ABILITY]: BLESS The attuned reaches out to a target (within 15m) and blesses them with the grace of Ignis. Veritas splits and fires itself into another wisp of flame and light that acts to support her target, granting them a step advantage on the next defensive Soul roll that day and allows the use of the artifact's passive to allow it to take an ornamental form. This may be used as a reaction to an incoming effect. It can't be used for sparking rolls. This can be used thrice per day, recharging with the dawn.
ATTUNED TO: Yelena / Chuiden
NAME: Sunrise
DESCRIPTION: An ax made of Pure Godsteel. Sunrise is an ornamental battle axe with a blade shaped like a morning sun cresting above the horizon, similar to that of a Monk's spade. The axe also features two golden protrusions, one larger than the other, with the white tips of a spear, the longer one is in the middle at the top of the axe and the smaller one is on the opposite of the blade of the axe. The handle is dark red and it features a golden semicircular guard with four golden spikes.
[PASSIVE - Sun's Warmth]: During the Day, the user gives off a radiance. Any being within 5 blocks feel warm, though not enough to warm themselves in cold climates. During the night, the user feels ill and cold, similar to how a Sunblessed might feel being away from the warmth of the sun.
[ABILITY - Power of the Sun]: After channeling power for one turn the user is imbued with the power of the sun. They grow up to a foot taller in stature and gain a step of advantage on Body+Might rolls for the next 5 rounds. This may be used up to twice per day, but can't be used at night, as the sun's grace is not present.
ATTUNED TO: Leonhardt Crusader_Of_Man
[ S K R A A G ]
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NAME: Gaze of the Lich
DESCRIPTION: The skull of the attuned is the artifact. The skull itself has an exposed eye socket with a swirling dark void within, allowing them to see as if there was an eye there but without the physical presence of one. Covering the 'void' still covers the sight as if it were an eye.
PASSIVE: They are able to see as well as any Vyre in the dark, though can only see in shades of grey during that time.
[ABILITY - FLESHCRAFT]: Once per day the attuned briefly abandons their mortal coil, with a beam of red light bursting from them as they transform into a hulking, forbidding flesh-crafted creature, growing up to a foot in height. The form lasts for 5 rounds, with the skin of the creature gaining a strange imperviousness to energy-based attacks, allowing a plate-equivalent armor roll against any attack that does energy-based damage (e.g. fire, lightning, cold). Once the period is over, they rapidly return to their normal form, shrinking over the course of one turn as they burn out the power they briefly achieved.
ATTUNED TO: Branko Callas Kostadim
NAME: Beyond Death
DESCRIPTION: A blackened Elven star pendant in the shape of Celtic patterns; in its center is a blood-red ruby that emits an eerie red light, a small feather engraved within its dimensions.
PASSIVE: The attuned can somewhat discern the emotions of those in sight, through a subtle coloured aura around their person. A green emanation means they feel envy, a black aura indicates they are fearful, whilst a red one indicates they are feel anger or hold aggressive intent. The source and specifics of the emotions are unknown to the blessed.
[ABILITY - FEAR THE BLOOD]: If the attuned finds their heart stabbed through with a stake or other instrument, divine intervention manifests itself on their behalf. Their body decays rapidly, their flesh and skeleton disintegrating into dust before dispersing. Only their attire and equipment remain where a corpse once was. They then reform at the nearest shrine of the Wight, garbed in simple black clothing, with the stake removed and the wound that felled them healed. They feel a dull ache in their heart for a week afterwards, and recover from their death normally, as per Skraag's revival methods. This effect takes place only after a staking and has a month long cooldown once used. It will always restore a Vyre to their former state.
ATTUNED TO: Branko Callas Kostadim
NAME: Band of Undeath
DESCRIPTION: A dark metal ring with a greenish tint. The ring is a regular band with hammered edges.
PASSIVE: Decaying Touch- Plant matter/ non inert material begin to slowly wither and decay. Mortals who touch the hand feel it as a cold lifeless touch. The attunes hand in appearance is almost skeletal.
[ABILITY - LICH'S TOUCH]: The caster is able to slowly will energy into their hand over the span of one minute and throw it anywhere within a five block radius. If it connects with plant material it makes it wither and smaller plants will rot away entirely. Flesh will begin to decay, an area the size of a hand beginning to burn and ache with sections blackening before peeling away (This can be healed entirely with mundane or magical means). Other non organic matter such as metal will be made to rust and age in the same hand sized area. This can be used up to three times per day.
ATTUNED TO: Karn Catanomical
NAME: Goggles of Gawking
DESCRIPTION: The Greyling's typical goggles as he wears normally, but with a dark and ghastly green sheen when reflecting light.
PASSIVE: The attuned can see the skeletal structure and organs of any creature, through clothing and armour.
[ABILITY - FEARMONGER]: A target meeting the goggles' gaze may be given an implacable sense of fear, that something wrong is imminent. Can be cast once a day per person, up to five people per day.
ATTUNED TO: Karn Catanomical
NAME: Soul Strand
DESCRIPTION: A moderately sized dark green unknown metal needle with a small almost unnoticeable skull engraved at the shank of the needle. A thread trails behind it that connects it to the attuned right hand, this thread glows a low sickly green.
PASSIVE: Within 10b of the attuned, undead will fall passive and generally ignore those within its bounds unless they are provoked or commanded to violence.
[ABILITY - SPIRIT STRING]: The needle is able to move through the air within a range of 5b passively, staying close to the attuned, but must be held to sew items or use to attack another. If pulled out of the 5b range it falls inert and must be picked up again by the attuned. Three times per day, it can be jabbed into a person with only a small sting, and the emotions of target and attuned are shared between one another as well as surface thoughts. This can be willingly ended by either party after one round/ten seconds, or allowed to continue for up to one hour providing the target remains within RP range of the attuned.
ATTUNED TO: Hellmann Kegheart Adam/Byrne
NAME: Cauldron of Gluttony
DESCRIPTION: A rusty and blackened cauldron.
PASSIVE [Glutted]: A large mouth grows at the base of the attuned's lower abdomen. This mouth cannot be used for any form of combat, but may store a single item weighing no more than 50lbs.
ABILITY: Once per day, the attuned may concoct any manner of food from the cauldron, despite the base, that tastes unusually good. Poisons or any sort of toxic additions can not be concealed by this ability. When food created by the cauldron is consumed, it fully satiate a person for up to a week, regardless if the individual is a vyre or not. However, after a week as passed, if the individual is not able to consume mortal blood, they enter into an equivalent feral bloodthirst as that of a consumed stage of feral vyrism. This lasts until they are able to feast upon half a pint of mortal blood, they have another serving from the cauldron, or a full day has passed under the effect.
ATTUNED TO: Gwyrthiol Vow Retro
[ T H E O D R A ]
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NAME: Thousand-Pierced Hide
DESCRIPTION: Light, subtle tattoos grow in vine-like patterns across the attuned's body. They occasionally burn with a silver glow.
PASSIVE: The attuned's flesh is intrinsically resilient to physical damage, and carries the same mechanical protection as a suit of steel plate armor. It does not offer any such protection against weapons made of Starblood, and it does not layer; if any worn article provides an armor save and would be hit first by an attack, that is the save that must be used.
[ABILITY - REGENERATE]: Any damage blocked by a successful save from the passive may be taken and described at the attuned's discretion. As a free action, any such damage may be healed over the course of a few seconds.
ATTUNED TO: Aryn Lannis
NAME: Thunderbird's Aegis
DESCRIPTION: A lopsided feathered cloak resembling the wing of a great bird.
PASSIVE: The cloak is incredibly difficult to pierce or cut; it functions mechanically as steel plate armor. It seems to grip the shoulders of the wearer of its own volition, as a bird perching, and occasionally idly adjusts itself.
ATTUNED TO: Aryn Lannis
NAME: Ouroboros
DESCRIPTION: A silver tattoo of a snake appears around Aelyth's dominant arm. At will it will become a spectral snake that has a habit of coiling itself around Aelyth's spear haft or wrapping comfortably around her arm or shoulders. The snake can not exceed beyond three blocks of the attuned, and if forced away or dismissed it returns to the silver tattoo form on the arm. This serpent is unable to attack, and can be considered more of a cosmetic 'pet'.
PASSIVE: The serpent can be willed to sink into a spear or torso armour to change the appearance to a blackened material with engraved scales.
[EFFECT - SERPENTINE]: Thrice per day the attuned is able to channel the serpent's reflexes. Immediately after a failed Body+Evasion check they may roll an additional d6; on a roll of 3 or more they are considered to have evaded successfully. A charge may also be used to make a Body+Grappling check to try to catch an incoming projectile within reach.
ATTUNED TO: Aelyth Fuvur Elz
NAME: Desiccate
DESCRIPTION: A longbow crafted from archblossom wood. The length of the stave is decorated to mimic a bird in flight, carved feathers along the length of it giving off this effect. Black tendrils swirl about the bow at all times, and unlike the traditional teal glow present through such a wood, a swirling green and silver instead takes hold.
PASSIVE: The attuned finds a spectral cloak of feathers adorning their shoulders while the item is in their possession, complete with a hood. The elements are blocked well enough by this cloak, but anyone who tries to touch it aside from the attuned finds they can freely pass through it.
[ ABILITY - THE BIGGER THEY ARE ]: When activated, the bow becomes engulfed in a swirling green and silver light, the length of the limb being carried to twice its normal size in this same energy. With a turn of charging, the arrow is imbued with the strength of The Huntress, allowing the next shot fired within one combat round to carry the force and speed of an arbalest bolt, with the same armor piercing capabilities. This ability may be used once per day.
ATTUNED TO: Marian Olliran mageaegis
NAME: Silver Sense
DESCRIPTION: An intricate, twisting, silver tattoo on her breastbone that matches her divine markings. It glows when she is in duress, much like her eyes do. The design sometimes shift, but there are always three prominent 'threads' in its completed form.
[PASSIVE - SILVERED BLOOD]: The tattoo imparts a sixth sense of supernatural creatures, including vyres, undead, and those who've been cursed in some way. Each carries an indelible odor based on their basic nature (undead may smell rotten, possessed may smell of brimstone, etc.) and relative power, allowing for an approximate identification of their nature and relative power within ~5 meters. The entity in question must have some form of physical presence or manifestation for this to take effect.
[ABILITY - BONDED MARK]: With a brief prayer and physical contact to a willing target, Som may cause one of the 'threads' of the tattoo to disappear and reappear upon them as a tattoo of their own. Both she and the target gain some sense of each other; they can feel if the other sustains significant injuries, falls ill, or is otherwise physically harmed. The target also gains the artifact's passive effect. This can be used on up to two others, with at most one marking per person.
ATTUNED TO: Somnastra Somnastra
NAME: Ready - Rebirth
DESCRIPTION: An unassuming, weathered seax knife, still held together after centuries of use. Newly etched into the handle are three birds, flying together--an owl, a falcon, and a hawk.
PASSIVE: When in combat, opponents will hear the shriek and clamor of a plethora of birds and beasts within a 5b radius of the attuned, causing minor fear (though they can fight through this). Allies to the attuned will hear nothing. Also when in combat, there is a silvery glow about the blade.
[ABILITY - TENSILE]: Over the course of a combat round or a flourished attack, the knife may be willed to take the form of a barbed whip with the same material properties of the knife. This attack may not exceed the range of three blocks, and inflicts shallow slashing wounds if successfully struck.
ATTUNED TO: Cieren Sonnenschutz Veradite
NAME: Pursuit
DESCRIPTION: A small talisman in the shape of a polished silver arrowhead, engraved with ferns.
PASSIVE: The wielder is able to smell different dangers in their environment. If a hostile entity event creature is within 10b of them, regardless of if they can see or hear it, the wielder is able to make an awareness check to detect their presence by their smell. Different entities smell differently (demons smell different from animals which smell different from vyres, et al).
EFFECT: The wielder is able to declare a hunt on someone. The person they declare a hunt on is aware of a sense of being stalked. The wielder can only declare a hunt if they possess something of their target's upon declaring the hunt (a personal item, a strand of hair, blood, etcetera). Once a day, the wielder is able to hold their talisman in hand, and the arrowhead will point them in the direction of their target. If their target is in a different plane, the arrowhead spins in a circle listlessly.
ATTUNED TO: Candice Kane Galaxy
NAME: Spectre of the Huntress
DESCRIPTION: A clawed gauntlet crafted from fine steel, asymmetrical imagery reminiscent of an owls wing moving up the entirety of the gauntlet. The armor appears translucent and ghostly, but functions entirely as a steel gauntlet would.
PASSIVE: The attuned gains extended claws and teeth with the strength and properties of blooded silver.
[ABILITY]: The gauntlet can shoot out an ethereal length of light to lash onto something within ten meters. The tethered end of the thread is strong enough to hold the blessed and one other, and the attuned must use their own strength to traverse with it. If used against an unwilling target, the wielder rolls Soul+Ranged against a roll relevant to the situation. Once attached in this manner, the grappled target must win a contested Body+Might check to escape. It otherwise behaves as a physical tether. It can be used thrice per day against an unwilling target, and any number of times otherwise.
ATTUNED TO: Marian Olliran mageaegis
NAME: Carnage
DESCRIPTION: An archblossom longbow of visceral aesthetic. Repeated treatment with sacred blood from the great predators of the wild has shifted the usual teal glow of the wood into a rich hue of crimson. Thin, blood-red tendrils glow intricately along the surface like veins, and a scope of floating blood is formed any time the string is pulled back.
PASSIVE: Arrows loosed from Carnage aesthetically appear as a flash of ominous red light, and they emit a terrifying shriek as they fly. Upon a killing blow with this weapon a dreadful burst of gore sprays out from where the arrow hit. The weapon otherwise acts as masterworked archblossom would.
[ABILITY - RUPTURE]: Three times per day, after striking a target with an arrow loosed from Carnage the attuned may optionally roll Soul+Malaise against them. If the attuned passes the check, veins surrounding the wound will violently burst open and the attuned may roll for the attack's damage at advantage.
ATTUNED TO: Laicelem
[ J A X ]
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NAME: Krakensgrowth
DESCRIPTION: A spectral tentacle that is albino in hue, reminiscent of the one that attacked Storm's Landing. It is massively scaled down, to match the size of an average arm.
PASSIVE: The tentacle can sprout from the attuned's form, or anywhere within 5 blocks of the attuned. Only able to perform menial tasks, non-applicable inside of combat.
[ABILITY - SUNKEN]: The tentacle appears from the floor and attempts to make one grappling attack against a target in range. If the attack is successful, the target is held in place until they either escape the grapple or destroy the tentacle. The tentacle uses the attuned's Soul+Grappling to make attacks. Can only be used three times per day.
[ABILITY - FEND] Twice per day, the tentacle may appear to ward against an incoming attack against themselves or an ally within 5b of the attuned. The blessed may make a DC 4 save in attempt to ward off the incoming attack. This may happen once per turn as a reaction, leaving the current attuned without it for at least one turn thereafter, and stacks with armor.
ATTUNED TO: Cymic Cymic_
NAME: Adventurer's Signet
DESCRIPTION: A golden ring with a sigil of Umbra's Family Crest of an anchor in the waves.
PASSIVE: The attuned has more certain footing on treacherous paths, such as mountains and swamps.
[ABILITY - GUST]: Three times per day, the attuned may conjure a gust of wind within a 3b range. It's strong enough to make an unsuspecting target stumble or interrupt the movement of a combative opponent, like a shove from afar. It can help propel a small sailing vessel too, as well as other general uses.
ATTUNED TO: Umbra De Noctis tyufiire7
NAME: Glimpse
DESCRIPTION: A glass eye that functions as any normal eye would, with an iris of shifting golden hues.
PASSIVE: The attuned can somewhat discern the emotions of those in sight, through a subtle coloured aura around their person. A silver glow means they are content, a dull grey indicates they are downcast, while a gold one indicates they are in high spirits. The source and specifics of the emotions are unknown to the blessed.
[ABILITY - SCOPE]: After closing their other eye, the attuned is able to focus their vision alike a spyglass, seeing details and movement from afar. They cannot run whilst doing this, or they get disoriented; the attuned also cannot see through hazards any clearer than before (e.g. murky water, fog.) At a DM's discretion, this can allow for advantage on Awareness rolls.
ATTUNED TO: Eliss Cuttingthorne Mudpaw11
NAME: Magpie
DESCRIPTION: A gold choker with a single gold feather charm hanging from it.
PASSIVE: She holds a faint aura of charm within a 5b radius, people subtly inclined see her in a more admirable and charming light, as if she appears more approachable. This is a subtle sense and should not override any strong emotions to the contrary.
[ABILITY - GOLDEN SENSE]: Twice per day, the attuned may hold or touch the necklace in order to grant them a sort of sense for wealth. Their eyes may gleam more golden during this time, and any items within a 5b radius that are worth high amounts of coin will hum and glow softly to the attuned only. This works if they are hidden behind fabrics (such as in pockets or backpacks) but beyond thicker obstructions such as walls there is only the faintest sound.
ATTUNED TO: Haefer Samiwashere
NAME: Fools Gold
DESCRIPTION: A pair of golden ring earrings
PASSIVE: Those within 5 blocks of the user feel themselves a bit more confident in themselves, more comfortable taking risks, any self-doubt in their abilities is far from the forefront of their mind.
[ABILITY - COPY CAT]: Once per day, the attuned can summon a copy of themselves that lasts for 2 hrs OOC. The copy will look identical to the original with the exception of having golden eyes. Any items copied over are illusions, unable to be touched by creatures. While summoned the copy can manipulate small/light objects and will mirror the users actions lest the user takes control. When control is taken the user will possess the copy with their original form falling into a sleep like state. The copy is physically weak, and unable to be used for any type of combat. Should the copy be attacked with great force it will disperse and the user will reawaken to a strong phantom pain from the injury.
ATTUNED TO: Eliss Cuttingthorne Mudpaw11
[ G R E Y L A D Y ]
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NAME: Ethereal Companion
DESCRIPTION: A simple silver ring inlaid with a single purple gemstone.
PASSIVE: Wearing this ring causes the bearer's hand to become skeletal in appearance, and capable of burning undead or supernatural entities with their touch.
[ABILITY - PHANTOM]: They are able to warp any singular weapon they hold into an ethereal version that allows them to physically harm entities that hold little physical form, such as ghosts and spirits. The ability is active for 30 minutes upon activating, and can be used once daily. Acts as normal steel to anything else.
ATTUNED TO: Ventare Seymour Shao
NAME: Nameless - Death's Staff
A gnarled staff the color of old bones. A single skeletal hand curls around a human skull upon the top.
PASSIVE: When holding the staff, one feels the expanse and weighted depth of the Afterlife. The glow upon its eyes can be made as bright as a torch or as dim as a candle at will.
ABILITY [Judgement]: The staff changes to a thin-bladed falchion, encrusted by shadowed swirls between the fuller and the guard. Cursed beings (vyres, undead, abyssals, etc.) and arcane mages that make contact with the blade, even through armor, are unable to use their abilities or passives until they have been out of contact with it for four rounds. For the duration, their veins will take on an electric purple hue. Within a 3b radius, these beings will feel a sense of unease.
ATTUNED TO: Ashna Kov'Gra'Sek Solus
NAME: Veilbreaker
DESCRIPTION: A silver circlet, inlaid with a cut amethyst at the front and etched in Mok’yra runes along the back; “Guk Embrak Zik”.
PASSIVE: The attuned is more emotionally resilient; situations that would normally evoke fear or anger do not affect them as much.
[ABILITY - PHANTOM ASPECT]: Twice per day, the user is able to take one round/ten seconds to turn into mist and traverse the veil of life and death for a moment. They may take one round/ten seconds to move, after which they re-appear out of this veil and reform from the mist over a duration of two rounds/20 seconds anywhere within ten blocks from where they entered the veil. The user needs to be able to see where they intend to go, unable to pass through solid objects.
ATTUNED TO: Raelur AzureKnights
Name: Hand of Winter
Description: A steel gauntlet lined with fur. Atop the hand with inlaid silver is a snowflake pattern, the center of which is fitted with a purple gemstone surrounded by smaller, teal ones.
Passive: A cold aura eminates from the gauntlet in a 10 block radius, keeping those who are within the radius comfortably cool in hot environments.
[Ability-Sculpture] Up to three times a day, the attuned is able to form ice imbued with divine power from the gauntlet. The ice can take any shape as long as there’s space for it and it doesn’t exceed a height and width of a block (1 cubic meter). The ice reverts into mist after an hour, or prior if the user wills it. Bearing the strength of refined steel, attacks made with summoned ice uses Soul + [Ranged/Melee/Grappling] depending on whether it is thrown or held to attack with.
Attuned to: Raelur
NAME: Winter’s Corvine
DESCRIPTION: A somewhat spectral, translucent familiar in the shape of a crow, with dark purple eyes, and wings that have the appearance of snowfall beneath the dark plumage. It is very clearly beyond that of a normal crow.
PASSIVE: When near the attuned, the familiar will seemingly stare at anyone within a 5 meter radius, filling them with the sensation of grim judgment.
[ABILITY]: For up to one hour a day, the attuned may cross the bridge between themselves and their familiar, seeing through the crow’s eyes. Their vision takes on a purple hue, and they may direct the crow up to 200 meters away, seeing all that a crow would be able to feasibly view. The attuned is unable to act or move during this time. If the crow is killed when the veil is thinned between the two, the attuned is forced back into their own body, disorienting them for the remainder of the day, and the crow will need 24 hours to be strong enough to return to the mortal world.
ATTUNED TO: Vowrawn MaelstromPuddle
[ S A L L A N A ]
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NAME: Melody
DESCRIPTION: A single everblooming rose of an intense red hue streaked with lines of white and silver. It requires no sustenance and will never wilt or decay.
PASSIVE: As a rose, it softly plays the melody of the last song it was used to create, repeating it. It can be heard faintly by those in a 5b radius, and the attuned can will it to be silent or to resume playing. Hearing the tune provides a sense of comfort and harmony, but not enough to change those of violent intent, and should be considered a subtle influence.
[ABILITY - ORCHESTRA]: Upon humming a tune or singing to the rose, the Blessed can will Melody into taking on the form of any musical instrument that is small or light enough to be carried. The chosen instrument will always appear to be in pristine condition with a lavish appearance, usually decorated with roses and rose petals and be streaked and accented with colors of mainly red, white and silver. For Melody to retain its form as an instrument, it must remain either in direct possession of the Blessed or at least within a small distance of them. (5-Block Radius)
The Blessed may return Melody back to its original form of a rose at any time in the same manner that they made it shift into an instrument.
ATTUNED TO: Linden Silveira RagingLunacy
NAME: Circlet of Song
DESCRIPTION: A finely crafted golden flower crown decorated with tiny roses cut from rubies.
PASSIVE: Those within a 10 block radius of the bearer find themselves feeling more elated unless exceptionally violent or upset.
[ABILITY]: By singing, the blessed may designate two people to be overcome by deep jealousy or infatuation with one another for a period of one hour. Cannot be used to break existing strong bonds such as two lovers being made to feel jealousy. Must be in line of sight to be cast, the effects taking hold after at least 30 seconds of observation and song.
ATTUNED TO: Florence Caron Celestea
NAME: Endless Spirit
DESCRIPTION: A beautiful wine decanter, delicately engraved with golden designs depicting scenes of harvest.
PASSIVE: Any drinks consumed within RP range of the decanter taste sublime, filling those drinking with a sense of merriment and joy. The decanter slowly refills itself once emptied.
[ACTIVE - NECTAR]: Once a day, the attuned can whisper a prayer to Sallana, causing the engravings on the decanter to glow a faint red. The wine poured out of the decanter is now full-bodied and filling, sating the hunger of anyone who drinks it (including Vyres). Additionally, any who drink from it feel a sense of revelry and are prone to singing and dancing. This ability can be used once a day, and the effect fades after four glasses are poured.
ATTUNED TO: Anwar adam_unavailable
NAME: Heart's Key
DESCRIPTION: A chain necklace from which a red teardrop gem hangs.
PASSIVE: The gem upon the necklace sparkles when in the presence of a loved one, whether that be romantic or otherwise. Providing a faint sense of comfort to both.
[ABILITY - UNBURDEN]: Three times per day, the attuned may look into a target's eyes and glean a sense of their emotions, how they're feeling and if the target is open to the idea, convey a mental image of why they feel that way. Upon this being cast, it offers a sense of comfort and relief from hardships, as if a weight has been lifted from their shoulders. This does not work if a target is entirely unwilling or overly violent.
ATTUNED TO: Miya Fortune
NAME: Virtuosity
DESCRIPTION: A leaf-shaped shoulderbag, made out of plain leather.
PASSIVE: When the blessed performs to a group of any kind, those within range to see them see that everywhere except around the attuned slowly darkens, the attuned in the spotlight, their voice booming for all to hear.
[ABILITY - PERFECTION]: Whilst reaching into the bag, the blessed will find any tool they could use for a form of art. The tool, which is usually decorated with engravings of floral nature, ceases to exist five minutes after leaving the blessed' possession (But not their effects, I.E. Paint or inks.). These tools can be used to create pseudo magical art pieces, a painting might move to tell a story or a statue might change its pose every couple of hours or other creative interpretations for flavor. They cannot be used for violence in any capacity, and must be no larger than to be held in two hands.
ATTUNED TO: Aesi LyricalArtist
NAME: Alebrije
DESCRIPTION: A small ferret with a feathered tail and numerous patterns upon it, along with vibrant colors. Shades of greens, reds, oranges, and even purples. It is beautiful, and stands out insanely harshly. It is a living creature, and acts as one, too.
PASSIVE: This creature can't die, be injured, or participate in combat. It simply serves the Blessed as a casting instrument. It is able to change the colors upon it's fur in any pattern it wishes. Dust from its tail feathers may be used as a cooking spice that conveys the cozy feeling of home when eaten.
[ABILITY - SAZÓN DE VIDA]: Thrice per day, the spice from its tail feathers may impart a magical effect onto the dish. The dish must be consumed within the next hour or the effect is lost, and each use of this ability can only affect a single target.
- Grace of the Arts - Dishes cooked with this spice energize those who eat it, sharpening their focus and boosting their creativity. They may roll with advantage on one non-combat roll within the next day.
- Love's Grace - This spice has a mild soporific effect, and dulls the pain of those who eat dishes cooked with it. Though it does not numb sensation entirely, pain abates enough to allow wounds to be treated with minimal discomfort.
ATTUNED TO: Lyrio Cukie1
NAME: The Golden Thorn
DESCRIPTION: A golden bracelet that wraps around the attuned's forearm, spreading from wrist to elbow in the fashion of a thorny vine.
PASSIVE: People who harbor ill-will towards the attuned will experience a sharp, prickling sensation when they come into contact with the attuned, as if they had brushed against a thorny bush. This effect is localized to the point of contact and can penetrate through armor, clothing, or exposed skin.
[ ABILITY - BLOSSOM ]: The attuned may will the bracelet to transform over the course of one turn. It will expand from itself, gold vines weaving together to create a small buckler shield that is gold in hue and possesses the qualities of masterworked machanite. When struck, it emits a soft musical thrum and a gleam of color thematic to Sallana. Thrice per day, this shield can be instantly deployed as a reaction to intercept an incoming attack, serving as a flavor substitute to blocking with another melee tool if already available.
ATTUNED TO: Sophie Lovelyninja567
[ K O R O G ]
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NAME: Ironbrow's Tear
DESCRIPTION: An Urusgilimthatur maul of flawless design with a textured haft that can be held comfortably and steadily, created by Korog Himself. The head of the weapon is fashioned out of sealed tankard, bearing Korog's divine symbol impressed upon both sides, and further decorated with intricate Horgaahn runes. The golden-bronze metal is of divine perfection and thus wholly indestructible, immune to damage from magic of any kind.
[PASSIVE]: The maul head quietly hums Dwarven melodies or intones Horgaahn songs, which can be heard within a 10 block radius, granting a gentle soothing effect to those within range.
[ABILITY - DIVERGENCE]: Twice a day, any arcane missile (including mundane projectiles as a consequence of a spell) can be deflected towards its caster with a swing of the hammer, wherein Korog's sigils glow a dim bronze. A circle of glowing Dwarven runes appear in the air to block the spell and send it back, with a resounding clang. If the initial cast required a roll for aim, the deflection must be rolled for as well.
ATTUNED TO: Thôrdil Bárúmur Jazzper
NAME: The Duskhammer
DESCRIPTION: A flawless steel smithing hammer bearing Korog's symbol impressed upon both sides. The entire hammer is covered in intricate geometric scrimshaw with depictions of Aeroch Rimtar, Hurr Nor, Khárûz-Korum, Zustid and Babin.
[PASSIVE]: The runes on the hammer pulse or glow with a dim bronze light, instilling a sense of courage into anyone within a 10 block radius.
[ABILITY - ARTIFICER]: Once every two months, the Duskhammer can be used to turn a Masterwork craft made by Thordil Barumur into a Divine Trinket of Korog. The effects vary from item to item, but one item can have one effect, these are Trinkets and not Artifacts. Note: These items are Masterwork crafts that hold an [Artifact] tag, and the items must be approved by Divine Staff prior, submitted via ticket in the format of existing trinkets.
ATTUNED TO: Thôrdil Bárúmur Jazzper
NAME: Mysterious Polyhedron
DESCRIPTION: A glowing umber polyhedron imbued with dwarven runes which levitates within arm's reach of the attuned. It is not always the same shape or runes from day to day.
[PASSIVE]: Any who look at the polyhedron are filled with a strange sense of wonder, and a motivation to learn new things.
[ABILITY - UNKNOWN]: <Redacted>
ATTUNED TO: Oleg Jase
NAME: Eye of The Forge
DESCRIPTION: An Urusgilimthatur smithing hammer without fault or flaw. The hammer bears Korog's symbol engraved upon both sides in bronze, with further bronze work detailing smiths working a forge.
PASSIVE: The vision of the caster cannot be blinded, disoriented or otherwise directly impaired through magical means. Anything crafted with this hammer may take on the appearance of being bronzed.
[ABILITY - ENGRAVEMENT]: Once every two weeks, the blessed can activate the hammer when holding it to any craft and blesses it with the power of Korog. The craft will take on engravings done in the dwarven style. If on a HollowCrafting item, add to the description.
Steel Bond- The craft becomes bonded with the wielder, anyone other than the original wielder who tries to pick up the item finds it very heavy and unwieldy, though not impossible to move.
Hearthblood - The item can be willed to be coated in bronze flames. The flames themselves are harmless, but the item heats up as though it were made of refined Irzis-fyr. The wielder is not harmed by this heat, nor is the craft itself.
ATTUNED TO: Edger Edouard2000
[ J I S H R I M ]
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NAME: The Chain of Change
DESCRIPTION: A chain with a clasp, like a necklace. The metal is black and yet glints multiple colours when looked at and turned about. Could be used as a twice wrapped bracelet, also.
PASSIVE: Anyone who attempts to touch the artifact and is not attuned, will receive an intense burn, like searing hot metal.
[ABILITY - SWARM]: Over the course of three turns/15 seconds (whichever is shorter), the attuned can disperse into thousands of small spiders and reform over the same duration. They mend and multiply as needed if ever attacked, making the attuned effectively invulnerable during this period. The ability cannot be used to go through tiny cracks in walls, but still allows for less impeded movement in general. Each use makes the attuned fall into a little bit more into madness each time. Can be used thrice per day.
ATTUNED TO: Cassandra Glade Kakers
NAME: Serpents Fang
DESCRIPTION: A golden canine tooth, on the right side. On the surface, an engraving of a serpent wraps around the tooth. The gold shimmers in the light.
PASSIVE: The fang allows for the attuned to produce a venom from their bite. This venom creates a minor hallucination circling around the victims fears that lasts up to 10 minutes. It is not debilitating but can be distracting in nature. Once an individual recovers from the venom, they cannot be effected by it again for 24 hours.
[ABILITY - SNAKE FORM]: Twice per day, over the course of one turn, the attuned may will the fang to encompass their body - twisting and malforming it into a perfect, golden constrictor approximately 10 feet in length. This Snake Form allows the attuned to access places they may not be able to normally fit through. The attuned is unable to cast any spells in this form or speak, and while in combat rolls made aside from grappling and evasion are done with a step of disadvantage. Armor and other equipment are left where the attuned transforms, and the attuned is left in a weaker state with only scales to protect them(DC 5 armor save). This form lasts for a maximum of 30 minutes at a time, and another full turn must be used to transform back.
ATTUNED TO: Rogal Glade IceandFire
[ S H A L H E R A N A ]
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NAME: Hand of the Allmother
DESCRIPTION: A right-handed gauntlet, made of the finest tempered steel with intricate patterns of vines and flowers inlaid into the metalwork, made of a silver metal themselves. Runic glyphs of an ancient language are also part of this iconography. A single emerald is set into the gauntlet, right under where the back of the wearer's hand would be.
PASSIVE: The wearer cannot be separated from this gauntlet by the actions of any force, divine or magical, other than that of their own patron. They can elect to take it off themselves as normal, but cannot be influenced to do so (e.g. no illusion or mental manipulation allows for such). It is also impossible to cut the hand that wears it off, divine intervention preventing such in a flash of brilliant emerald light.
[ABILITY: Valley of the Vengeful]: Once per day, the caster is able to grasp a target and pull them and themselves into a place of vengeance, with willing targets having a brief sense of calm but unwilling targets feeling the grasp as if it burns. For one IC hour (or more if both agree OOC) the target and caster find themselves within an open area akin to a grove, their bodies vanishing in a burst of emerald light and a scattering of white petals from wherever they were. The area around them is an impenetrable ring of foliage, with light to illuminate from above, though this area can take on a foreboding or peaceful atmosphere, darker or lighter, though never enough to hinder visibility. An unwilling target will feel uneasy, recalling their crimes and grudges, whilst willing ones find comfort in speaking through their troubles, a sense of peace. When the effect ends, they both arrive back from whatever location they left originally. The caster may end this effect earlier than the duration if desired. The only way to escape is to kill the caster.
[ABILITY: Preserve the Lost]: Once per day the caster may seek to preserve an injured individual, by maintaining touch for three rounds/30 seconds. Once this time has elapsed without pause, the target falls into a deep slumber, a cocoon of crystallised emerald light covering their body and preventing any further injury, as well as the body being moved or tampered with by any means. Over the duration of 1-3 days, at the discretion of the player (One day OOC minimum) the body will restore in full, healing all wounds to the point of being only stitched surface wounds, which host a silvery thread for their stitch work. This will restore blood loss, cleanse wounds, heal burns, treat internal damage, and fix broken bones over the duration. Missing limbs will still be missing, but the wound will be healed over. When the spell is complete, the emerald coating will fade and disperse into the air around them, before they wake.
ATTUNED TO: Daeron Eldrin Jstar
NAME: Maidens Hair
DESCRIPTION: A plant that needs no soil or roots to thrive in the attuned hair which it uses as a shelter from the elements
PASSIVE: The plant peeks out it's pale green strands to soak up water from rain or fog at every opportunity and sports small yellow flowers at the ends of it's tendrils. The shimmering pollen of the plant gives off allows those in a 5b radius to maintain calm focus with greater ease.
[ABILITY-Sweet Treat]: The hair blooms two red sweet and tart berries every day at dawn, each berry can be used to rid someone of all poisons or disease, doubling their rate of healing and satiates their hunger for a day. This effect and berries vanish and are repleneshed at the next dawn.
ATTUNED TO: Valtae Menguar The_VALKYRIE
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