In-Game Technical (IGT) is the staff in charge of controlling the building of the server, from world-edit requests to road building or event building.
Goals & Purpose
» Provides access to WorldEdit and VoxelSniper to the player base.
» Manages regions, including refunds.
» Manages region destruction, reworking builds into ruins.
» Creates the Roads and Ports of the server.
» Works alongside Hardware & Software as beta testers for new plugins introduced to the server.
This position is in charge of projects that are more technical related, and less building related. Those in IGT will help manage World-Edit requests, Road requests, and the creation of </travel> Ports. These are jobs that require familiarity with the systems of the server, and more universal ones such as VoxelSniper and WorldEdit. New members of the team have to go through a training phase, where the senior staff grasp their understanding of these systems, before fully joining the team.
Goals & Purpose
» Builds server-owned towns.
» Populates the map with builds.
» Works with the Event Team to create dungeons and general event builds.
This position is in charge of projects related to building, with less of a technical side. Those involved in the Build teamwork side by side with the event team to help create event builds (such as dungeons) for them to lower their workload. Build team also helps manage server-owned builds such as Spawn with expansions and the new map, and are the ones in charge of any Build Requests.
Warwolf - Senior IGT Staff
Solus - IGT Staff
Retro - IGT Staff
[!] Want to join? Send a ticket to the “In-Game Technical” department of staff with a general form of why you’d be good for the team!
Last edited by a moderator: