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Warclaim - The First Subjugation

Ced

Mountain Bum
Merchant
Retired Staff
MossyMorel
MossyMorel
Merchant
Everyone needs to stop hating on this event. This should be fine as both sides agreed to it. Let's try to encourage events like this because these usually turn out being the most fun to take part in.
Aye! It's a great idea!
 

K9

Triangles are my favourite shape
Crafter
Retired Staff
K9_Diarmuid
K9_Diarmuid
Crafter
It would not make sense if that happens, if we die we do not come back to the battlefield and if we lose everyone then we lose :>
Ahh, I like this. If your characters die in PvP, what are the RP consequences? Badly injured or actual death?

-K9
 

Chumpchump

Villager
So does this mean that you lot can lose or will you keep respawning until all of the defending party are dead? What are the actual consequences of this fight?

-K9
I'm assuming that those who die in the PvP will not be allowed to return to the area until the battle is over with and the chance of losing is always there (consequences being loss of much armor and weapons, maybe some character deaths on our side), these little details will probably have to be ironed out between our leaders and the staff team.
 

The_Sultan

I think I might like it here
Ahh, I like this. If your characters die in PvP, what are the RP consequences? Badly injured or actual death?

-K9
It depends on the person, I can not speak for everyone in the Company, and the leadership well not enforce such things. But as always we always kill off some characters of ours and get injured as we just like that kind of roleplay. For example if I die in battle, il most likely be heavly injured and not be able to travel for a few days ingame, and make a new skin with scars on my body.
 

K9

Triangles are my favourite shape
Crafter
Retired Staff
K9_Diarmuid
K9_Diarmuid
Crafter
It depends on the person, I can not speak for everyone in the Company, and the leadership well not enforce such things. But as always we always kill off some characters of ours and get injured as we just like that kind of roleplay. For example if I die in battle, il most likely be heavly injured and not be able to travel for a few days ingame, and make a new skin with scars on my body.
I like this, all my suggestions in my OP have been already answered to/met. I look forward to this event.

-K9
 

Angryboy

Natus de Aurum; Natus ex bellum
It depends on the person, I can not speak for everyone in the Company, and the leadership well not enforce such things. But as always we always kill off some characters of ours and get injured as we just like that kind of roleplay. For example if I die in battle, il most likely be heavly injured and not be able to travel for a few days ingame, and make a new skin with scars on my body.
I suppose that makes sense. You'd expect the higher-ranked members of the company to be more seasoned fighters that could take a heavy hit and come back from it.
 

Halarus

Lord of Altera
Ahh, I like this. If your characters die in PvP, what are the RP consequences? Badly injured or actual death?

-K9
An interesting point. Regarding the consequences, ideally it would be on a per-case basis. The easiest way to moderate this would allow players to decide upon either their characters being killed in battle or wounded, while enacting a "rest" period on the party which loses. For instance, a botched siege would put those in the attacking party out of commission for offensive warfare for say, a week IRL. I like to envision the actual server as a smaller scale of a large RP world. In this case a player would also be representing an unseen force of troops in the strictest sense of RP, meaning that their death doesn't necessarily mean the end of a particular character they've tailored, but rather exhausting the war effort and manpower of their nation. Not sure it that was worded well enough.
 

Rawkiller

Lord of Altera
Crafter
Mystic
Rawkiller12
Rawkiller12
LegendMystic
yes the defender do need more people to play for them as many as i can get as i know the mercs have alot of people lol
 

The_Sultan

I think I might like it here
An interesting point. Regarding the consequences, ideally it would be on a per-case basis. The easiest way to moderate this would allow players to decide upon either their characters being killed in battle or wounded, while enacting a "rest" period on the party which loses. For instance, a botched siege would put those in the attacking party out of commission for offensive warfare for say, a week IRL. I like to envision the actual server as a smaller scale of a large RP world. In this case a player would also be representing an unseen force of troops in the strictest sense of RP, meaning that their death doesn't necessarily mean the end of a particular character they've tailored, but rather exhausting the war effort and manpower of their nation. Not sure it that was worded well enough.
To continue on this and elaborate more. For example a player would represent 50-100 men, so instead of saying the great King Alferd blah attacked the fortress with 15 men! That kinda sounds lame :p it would go King Alferd attacked the fortress with one thousand five hundred men at arms.

yes the defender do need more people to play for them as many as i can get as i know the mercs have alot of people lol
If you could get 8-15 people that would be grand :)
 

Rawkiller

Lord of Altera
Crafter
Mystic
Rawkiller12
Rawkiller12
LegendMystic
will try to since the patrol is about 20plus but 8-15 will be great as well
 

SKiddles

I think I might like it here
Okay everybody, let's clear the air a bit:

Firstly, I'd like to quote Sultan on his (terrible english) reply:
Now AUC20 you seem not to understand that this place has no owners, nor any players living there, we could have just said oh no one owns it lets just take it without a fight as it is abandoned but instead, we are trying to approved some fun for other players on the server via making it into a event. Players well play mini characters as barbarians or bandits and live there, and defend against us.

Barbarain most than likely pvp as our numbers well be large and a rp fight in large numbers just does not work :> but I am not a overall leader so I might be mistaken.
This is precisely what I had intended when writing the post. We had scouted that fort a few times during the time we've been on the server, and every time have found it abandoned completely. And according to the server rules, and also to add a bit of flavor and reasoning for the Latinikon's expansion, I decided to make it a full-blown RP-esque warclaim, even though there is technically noone to fight. Now, as Sultan said, we could have just as easily just said, "We're moving in and controlling this territory now." but instead we decided to make some fun out of it and involve other members of the server by allowing an opposing force to occupy the complex during the assault.

Moving on from that, I'd also like to clarify that when it comes down to the actual combat element of the battle, it WILL be PvP. It is too difficult to manage an RP fight with 20+ people, and a PvP battle would simulate the swiftness of a battle much more accurately than a dragged out RP battle. I do agree with the forms of RP beforehand, as Halarus had stated:
Still being debated I assume, but a hybrid of RP and PvP is the most desirable, in my opinion. Here's my rundown on an ideal battle.
(But also to Halarus, the fort has a huge lack of defenses and the entire siege portion of the battle will be overlooked, simple because it would be illogical to batter walls that already have breaches. This siege type of RP IS something we plan to do in the future though, which is why Halarus suggested it here, albeit prematurely.)

Next, I bring up the term "Barbarian" which has spurred such emotion in a few of you. I had wrote this in the perspective of the gear and overall "civilized" way the Latinikon would act compared to a group of "Indigenous People", let's say. When really thought out, a group of squatters resting in the ruins of a fort at the end of a day does not imply something overly "civilized" or advanced in contemporary terms. Sedentary life is what is considered civilized, and these "Indigenous People" are a small group of nomadic people, hunting and living off the land. A nomadic band, historically, has no access to armament regarded as exceptional, simply because they don't have the time to lay down and dig out a mountain to forge iron. Granted, iron swords are allowed, of course, but I am giving you the realistic perspective of the Indigenous People currently in the fort. Any good steel they find would be stolen, and we all know that there is a lack of settlements in the north, making that point nigh impossible. So, I'll wrap this up for you: The opposing side is a nomadic band of "Indigenous People" resting under a roof for a few days before picking up and carrying on. "Inferior" equipment should be given out to them to realistically explain their lack of a sedentary form of forges and raw materials.

Onto the final point(or at least for now), people appear to have concerns about just how the Latinikon came across this high level of armament. That will be explained right after this post, in which I will create two new threads making it clear of the supplies we have been given to start us off RPly.

And to all those who have received "messages" detailing plans of our attack, I'd like you to consider that voided. You, nor anyone outside the Latinikon would have any knowledge of what is going on in the camp(and the north, for some) and I can assure you that we did not send out any messages proclaiming our intent. No one except members of the Latinikon would be able to participate in the battle on the Latinikon's side, simply because no one knows about it(I am not stopping you from creating an Alt for the purpose of being a barbarian, keep that in mind). One-day join-ups are not something that really makes sense here, sorry.

So, with that all said, I hope I managed to clear the concerns with most of you. And to any Admin that is taking up this little event we have planned, please PM me so we can get that rolling as soon as possible, and draw out the lines in the sand.
 

SallyPirate

Lord of Altera
I'm perfectly fine with this event, I was the one that turned that fort into ruins and I'm excited to see someone wishing to claim it, even making an event for it. I wish I had more to say, but I certainly approve of this fight to claim that fort, the RP details and of course those participating should be entirely up to the organizers of this.
 

ACU20

Legend of Altera
I'm perfectly fine with this event, I was the one that turned that fort into ruins and I'm excited to see someone wishing to claim it, even making an event for it. I wish I had more to say, but I certainly approve of this fight to claim that fort, the RP details and of course those participating should be entirely up to the organizers of this.
If sally says it's ok, t hen it is ok :)
 

Kvothe

Guildmaster
Retired Staff
RP-wise a couple of questions (I do not oppose this event in any way, I just want to know, forgive me if these questions have been answered elsewhere before, I didn't read everything, merely skimmed through):
- Has your company sworn loyalty to any house?
- Would this siege, in advance, be known to other people on Altera rather than your own? Eg. Would we see troop movement and the likes? (Siegs require a bunch of materials, people would notice that)
- Would other Houses, who wouldn't want a band of mercenaries on the same continent/in the same hemisphere, be allowed to 'interfere' (join the defending side), to prevent this from happening? As to prevent a foothold situation?

I'd just like to know these things :p
 

SKiddles

I think I might like it here
Kvothe,

We have not sworn loyalty to any House. We are a Mercenary company that completes contracts for various employers, some of which include the Houses of Altera.

This siege would NOT be known to the people of Altera, because of two main reasons:
  1. To quote myself in my most recent post:
    But also to Halarus, the fort has a huge lack of defenses and the entire siege portion of the battle will be overlooked, simple because it would be illogical to batter walls that already have breaches.
  2. The north is barely inhabited, the location we're attacking specifically has been abandoned for quite some time; and the entire company is not mobilizing to assault this fort. Currently only Belisar is in command of the forces responsible for this assault. Many other detachments of the Latinikon are operating elsewhere.

And so in reply to your third question: No, I'm afraid they wouldn't, at least not in this instance. This event is, as stated, only known to the Latinikon and any outside intervention would in its simplest sense be viewed as a form of metagame, if anything.
 
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