GRAFJELL
{Moderate} - RP actions must be justifiable.
The isle is located in the north western seas of Altera and is the largest village for several leagues. The Isle has an ever growing, bustling port, meaning that booking passage to the Isle is not difficult. Travelers do find that, despite its lack of snow, the Isle's cold winds and rain can chill a man to his core.
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Politics
The isle is an independent City-State, held under the authority of two closely related governing bodies. The Consortium of Moors and the Acolytes of the Grey Lady are nearly indiscernible from each other, members often holding positions in the two independent bodies.
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Residents
The inhabitants of the Grey Isle are people from all walks of life. There has been a large influx of Moorish residents due to a new cultural movement among their people. Typically residents of the isle stick to themselves, often seeming cold and uninviting to travelers. Travelers should remain wary of those around them.
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Life on the Grey Isle
The isle is refuge to many who are escaping past lives. Though it is not an easy life upon the isle, it is one that has it own rewards. Farming upon the Isle is difficult, as it the soil is quite rocky and impoverished, though a few small farms exist. Most food, however, is obtained from the sea, and there is always work to be found upon the fishing boats. The Isle's governing bodies do provide homes or at the very least a place to stay for any residents. This helps preserve the natural beauty of the Isle as well as protect the resident, as it is dangerous to be out alone at night. Residents in turn are expected to give aid should the Isle find itself upon hard times.
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History
The Isle was founded by the infamous Grey during his service to the House Lonmar. It soon became obvious that he was working independently, dark rumors of the Isle spreading across the Northern Kingdoms, most of them true. Under the guise of the Grey Lady's teachings, Grey warped the minds of many who than served beneath him as the Grey Acolytes. The citadel on the isle grew, and with it, the influence of Grey. In the following years war broke out among the Houses, all of them vying to hold the silver throne. Using this to his advantage, Lord Grey offered sanctuary to any refugees for what seemed a small price. A statue of Grey was erected over the new village, holding the symbolic document that came to be known as the Corpse Tax. A source of steady recruits was created, fear and terror following in its wake. After several years of darkness, the Lord Grey who many feared immortal was slain... and remained so, his tomb placed high upon one of the many cliffs. The Isle was free and Lord Eammon and Lady Layne claimed power. The Isle began to flourish, its port opening to many trade ships from across the realm.
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Military
As it is a maritime power, the Isle's foremost militaristic focus is its Navy. Preferring swift maneuverable vessels over their large cumbersome counterparts, the navy prefers guerrilla tactics over full frontal assault. This also goes for any land forces the Isle has, being the acolytes, who might best be described as warrior monks. Though few in number any would be attacker would be hard pressed to truly conquer the Isle.
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