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Minecraft question: what about magic? This is a pure RP thing.okay I like the way it looks....
Farming
and the realism looks good
But what about magic?
What about fishing?
Was my point~No magic, but I'm sure you can pretend xD
Then I'm happy coders exist to make magic types plugins :3Minecraft question: what about magic? This is a pure RP thing.
Medieval AND fantasy*Looks at the second word in the server description*
Its like cyberpunk that's not grim, dark and depressing... yes you can have it, but it's not as fun.... i think people generally need to get off the "but its not realistic" horse.... you travel to the next town.... that means that everyone in altera is the lucky few.
look, if magic makes sense and not the end all to all probles, who cares.
Don't get me wrong. I didn't say I hate magic everywhere it goes. But sometimes magic is more of a messy addition than fun. Take a disgustingly overused example; Game of Thrones. Magic in GoT doesn't allow you to become a demigod. It's a very hard and rare sight, and as such it remains something unique and mysterious, with not all that many advantages. Magic annoys me only when it becomes the primary function in what is known as Medieval Fantasy. Pure fantasy can have all the magic it wants, since fantasy has no limitations. But as soon as you add the label "Medieval", then you're setting a restriction. In stricter terms, Medieval Fantasy should actually take place anywhere between, I'd say, 7th and 15th century on Earth. Anything elsewhere is just fantasy, perhaps inspired by Medieval times. At this point, my arguments collide and I stop before I make an even greater mess... >_>... i think people generally need to get off the "but its not realistic" horse.... you travel to the next town.... that means that everyone in altera is the lucky few.
look, if magic makes sense and not the end all to all problems, who cares.
Oh don't get me wrong, i agree, too much magic is more damning than not any at all, less is more in a medieval setting i tend to find. although the term fantasy is a bit vague as to where it is set, that is why i prefer the term future fantasy and historical fantasy.Don't get me wrong. I didn't say I hate magic everywhere it goes. But sometimes magic is more of a messy addition than fun. Take a disgustingly overused example; Game of Thrones. Magic in GoT doesn't allow you to become a demigod. It's a very hard and rare sight, and as such it remains something unique and mysterious, with not all that many advantages. Magic annoys me only when it becomes the primary function in what is known as Medieval Fantasy. Pure fantasy can have all the magic it wants, since fantasy has no limitations. But as soon as you add the label "Medieval", then you're setting a restriction. In stricter terms, Medieval Fantasy should actually take place anywhere between, I'd say, 7th and 15th century on Earth. Anything elsewhere is just fantasy, perhaps inspired by Medieval times. At this point, my arguments collide and I stop before I make an even greater mess... >_>