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I don't think this would be the case. Say we do go with "Old world is buggered, everyone spaceships to the new world and begins colonisation", that means that the history of the new nations will be the same. Additionally, on the new map I won't be playing Legisa, so what happened to them? I'd rather we started anew as it allows for everyone to use a fresh canvas when detailing their nation's lore, rather than having to wedge in some relation to the past world.First off, by linking them together, we create much more RP possibilities and lore, due to the entire backstory of the old world, and what happened there, unlike some apparently think.
No one would have to change their nation's lore in this new world, at most they'd have to alter it slightly. For instance, Legisa's history is vague enough for me to copy and paste it into a new universe. I know that Legisa isn't representative of all nations, but it's just an example. Relating to your second point, I feel like a "new history" for the New World would be better than relying on the history of the old world as like I said before, it allows for players to be far more creative. The Old World had no colonial nations, for example, whereas the new world's blank slate could allow for that sort of history to be developed.Secondly, some people have voiced that they don't necessarily want to completely change their culture/lore/national origins, such as me. Furthermore, creating a backstory will ease that up and allow them to have some unique relations with new countries and old friends when they begin over in this new world.
Again, we don't need the Old World to have a world backstory. To me, the whole "oh shit planet's fucked, let's bounce" story seems really uncreative, and has a lot of plot holes. Even with Mechanica's technological prowess, the odds of them finding another planet to colonise are astronomically small, and it really ditches the whole air of realism that I feel we've been leaning towards lately.Thirdly, this provides a world backstory, which is something I find quite appealing. I understand that some of you don't care about what happened before, or simply discard it as important, but others do give importance to that kind of detail.
Nobody told you you couldn't start anew, as far as i'm aware. What happened to Legisa? Well, it most likely would have died off, or /something else/, if you won't be playing them. I'm not fond of copying one's lore over to the new nation with no reason, as it could get confusing in international relations. ''Wedge in some relation''? You say that like it's a bad thing. Some, like you, may want to start over, and you're allowed to do so. But others, like me, do want to keep the relations and ties they had with other countries back on the old world.I don't think this would be the case. Say we do go with "Old world is buggered, everyone spaceships to the new world and begins colonisation", that means that the history of the new nations will be the same. Additionally, on the new map I won't be playing Legisa, so what happened to them? I'd rather we started anew as it allows for everyone to use a fresh canvas when detailing their nation's lore, rather than having to wedge in some relation to the past world.
Again, you speak like having a backstory removes creativity, or prevents players to be creative. Nobody ever mentionned it would be mandatory to comply with backstory, but I personally feel actually having an opened backstory, and not something cloudy that people keep asking and wondering about (like in the cases of the ''Hollowworld Great War'' issues) adds much more possibilities then having jack nothing.No one would have to change their nation's lore in this new world, at most they'd have to alter it slightly. For instance, Legisa's history is vague enough for me to copy and paste it into a new universe. I know that Legisa isn't representative of all nations, but it's just an example. Relating to your second point, I feel like a "new history" for the New World would be better than relying on the history of the old world as like I said before, it allows for players to be far more creative. The Old World had no colonial nations, for example, whereas the new world's blank slate could allow for that sort of history to be developed.
First off, who told you the backstory would be ''oh shit, planet's fucked, lets bounce'' ? If it goes around those lines, you can be sure there's going to be a lot of time put into the lore, and not just a few sentence petty backstory. Furthermore, I do not see your ''plot holes'' very well. Concerning the mention of finding another planet to colonize being very unlikely, might I redirect you to Real life search for habitable planets? http://www.space.com/10751-kepler-reveals-amazing-amount-planets-habitable.htmlAgain, we don't need the Old World to have a world backstory. To me, the whole "oh shit planet's fucked, let's bounce" story seems really uncreative, and has a lot of plot holes. Even with Mechanica's technological prowess, the odds of them finding another planet to colonise are astronomically small, and it really ditches the whole air of realism that I feel we've been leaning towards lately.
A new world would create less of a learning curve for new players as well, and probably grant the world a more varied range of states. Honestly, I don't see the benefits of keeping ties to the old world whatsoever.
Danish Personal Union o' ClockHopefully not.
By having each nation start in only one small territory (think EU4), the majority of the map will be unclaimed in the beginning. Even as some land is claimed as time goes on, I believe that we will be able to leave some areas of the map unclaimed for newbies to come right on in.
Just wait and see.And I really doubt that Sincronia, Mechanica, and Arcturix would take the time and effort into making spaceships for other nations.
That's /exactly/ what we intend to do.If you want history, there's a way to do that - write some.
I'm not quite sure what you're asking, but as for players looking to jump in, there should be no problem after the reset. One of the great benefits of a map reset would be that we could easily fit more nations in without having to worry about a mess of backstory contradictions and territorial infringement.Just a quick poke from someone looking to join the Nationstates front, but would it be possible to state the various methods that might come from the restart, and that would be listed in the polls
This assumes that all nations, if given the same starting platform, will inevitably grow to become exactly like every other nation. If we look at the current set of nations, however, we can see that this is a false assumption. The majority of the nations currently in the region were created at about the same time, and thus have about the same population numbers, but they all have completely different stats and focuses.Firstly, starting equally does not make complete realistic sense; some nations are, naturally, older and under better conditions than others. If we have a lack of division between world superpowers and smaller nations, everything will be petty politics. While that would still be fun, I feel like it would end up being the same issues recurring continually between nations until one invades the other.
RP wars would be dealt with in RP with stats as more of guidelines than actual rules, per say.Secondly, I vehemently oppose the idea of using Nationstates stats. The stats are based entirely on issues, which are just randomly generated over time. In addition, they can't take RP events into account. And RP war will not make Defense Forces take damages, for example.
Even without fantasy elements, I think this is a good idea. This way, nations can RP a bit more about their conquests to make them more exciting than "we claimed a new rock".Thirdly, while incorporating fantasy setting things is obviously controversial, I do like the idea of significantly less advanced natives.
I have no intent to micromanage everyone's nations and tell them exactly what they can and cannot do, but at the same time, we shouldn't just let this be a complete free-for-all. There do need to be some basic guidelines as to what era and tech limits are in place, among other things, to ensure that nations aren't breaking immersion every two seconds, and these basic guidelines are all I'm really trying to put in place.I think players should be allowed to play whatever type of nation they want, without being restricted by NS stats, or the fact that their past nation didn't have a population in the billions. Of course, Baron or one of our other de facto NS moderators should make sure that we don't end up with more than a handful of giant powerhouse nations, as some diversity is needed to make roleplay interesting.
That's partly why I want to build a proper backstory, to explain why on earth would all of the world's nation home similar populations and such, a feat naturally impossible to achieve, as real life showed it to us.I have a few somewhat-conflicting opinions on this. Firstly, starting equally does not make complete realistic sense; some nations are, naturally, older and under better conditions than others. If we have a lack of division between world superpowers and smaller nations, everything will be petty politics. While that would still be fun, I feel like it would end up being the same issues recurring continually between nations until one invades the other. Secondly, I vehemently oppose the idea of using Nationstates stats. The stats are based entirely on issues, which are just randomly generated over time.
I will openly admit that I was the one to suggest granting this slight advantage for the legacy, old world superpowers for the simple reason that yes, we are the ones losing the most with this entire plan.As for making sure past national population numbers don't influence new world nations, I agree with you. The placement order of new nations will be randomized so as to be as fair as possible. I would like to allow the current "legacy" nations to have first pick merely as a token of goodwill, seeing as those nations stand to lose the most in any reset. If said "legacy" nations have no qualms with entering the randomization order with everyone else, then I will gladly randomize everyone in the same pot. I, myself, have no issue with entering the random order.
Not losing anything?While I agree with giving first choice to the largest nations, ie. the billionaires, I don't really see how you're "losing the most" with the new map. I've written a lot of lore for Legisa, and while it's not as old or powerful as Arcturix or the other giants, I'm still putting aside around four months of roleplay to start anew as a slightly different nation. Additionally, no one is asking you to delete your NS, so technically you're not losing anything.
I really don't see how your nation's achievements matter in the case of a new world, because regardless of whether we tie the new world to the old world, everyone is going to be significantly closer to one another in terms of "power". In the event that the worlds aren't related whatsoever, the prestige of Mechanica, Arcturix, Sincronia, or anyone else matter even less because it's an entirely new universe. I understand that you're attached to your nation, and rightly so, you've had it for a lot longer than I've had Legisa or any of my alts, but I almost feel like you're entitled to being a superpower in a new world. I don't mean that as a personal attack or anything, but you just come across as not wanting to play a nation anything less than a militaristic superpower.Not losing anything?
Well, we're losing our status as Superpowers, and like Ray said, a world without larger nations is pretty impossible. I think I am fully understanding of the fact that nobody is asking me to delete Arcturix, as I am one of those that helped work on this whole plan, mate. I never stated nobody was losing anything apart from us, and I merely stated that we larger nations are the one losing the most, because that's the truth. Sincronia, the world's largest agricultural supplier, with enough food to feed half the world, Arcturix, with an army large enough to invade nearly any nation, Mechanica, an epitome of technology and scientific development and Volopia, which's powerful Industrial capacities are unequalled. We're all putting those ''advantages'' aside for the sake of fairer Roleplay and competition/nation relations for all, with a truly polyvalent and dynamic political scene where anyone can rise as the next Superpower/Eminence Grise. As I just stated, we're losing our statuses as world powers, supposing we get beaten in the next NS round. To that point, everything will be decided by the future Roleplay. Furthermore, as you just might have recently realised, I am not a person really fond of the whole concept of equality or fairness, as I believe those aren't naturally-born, or even present in the world. If we'd want this to be realistic, we'd /need/ bigger powers, and smaller ones, to have a balance of power. Which is, again, why I want to write a backstory to explain the fact that we're all starting on a practically equal position in this new world.
Yea, I think we're misunderstanding eachother a little here... xDI really don't see how your nation's achievements matter in the case of a new world, because regardless of whether we tie the new world to the old world, everyone is going to be significantly closer to one another in terms of "power". In the event that the worlds aren't related whatsoever, the prestige of Mechanica, Arcturix, Sincronia, or anyone else matter even less because it's an entirely new universe. I understand that you're attached to your nation, and rightly so, you've had it for a lot longer than I've had Legisa or any of my alts, but I almost feel like you're entitled to being a superpower in a new world. I don't mean that as a personal attack or anything, but you just come across as not wanting to play a nation anything less than a militaristic superpower.
Sorry if I'm misreading you in that regard.