atkrye
King of Quests
(This is just my opinion. If you disagree, please dont shout at me... steel...)
Put simply, the cities of this server dont roleplay enough in my opinion. There is very little diplomacy or trading or (and most importantly!) war. There is the occasional skirmish but no all out war efforts as would be expected in a world of independent cities.
The issue underlying this is that cities dont play as what they claim to be. If your city follows the evil god of war, then why arent your members going out and taking the heads of foes in his honor. Raids, sieges and spontaneous fights should be expected from these cities.
If you follow a good god, then do good work. Help new players out, offer them gifts, help where help is needed and protect the week. War is fine if you can justify it. Obviously if your good your not going to go pillage villages, but you would obviously fight with evil cities to stop their raids and such.
Cities should also be working on making trade links- allowing a city next to a sea to import fish and sell it in a city that is in the centre of a land mass, whilst the city in-land would supply bread. Stuff like this all adds to the realism.
Alliances are also key. Good cities should never have specific enemies- your good after all, unless the enemies are purely evil. However, good cities should make an effort to get good and neutral cities on their side in the aim of the greater good- an idea that you should take all measures available in order to stop conflict in the long term, even if it involves conflict in the short term (e.g. killing those silly evil guys).
Neutral cities should try to avoid taking sides in the good/evil conflict and fight for their true allies- the ones who offer them money, the ones who can protect them, the ones who are friendly to them, and even the ones who rule them (e.g. if an evil one declares war and you surrender).
If this gets going, it would be a great kinda Game of Thrones or general rpg feel
Thanks for reading
Put simply, the cities of this server dont roleplay enough in my opinion. There is very little diplomacy or trading or (and most importantly!) war. There is the occasional skirmish but no all out war efforts as would be expected in a world of independent cities.
The issue underlying this is that cities dont play as what they claim to be. If your city follows the evil god of war, then why arent your members going out and taking the heads of foes in his honor. Raids, sieges and spontaneous fights should be expected from these cities.
If you follow a good god, then do good work. Help new players out, offer them gifts, help where help is needed and protect the week. War is fine if you can justify it. Obviously if your good your not going to go pillage villages, but you would obviously fight with evil cities to stop their raids and such.
Cities should also be working on making trade links- allowing a city next to a sea to import fish and sell it in a city that is in the centre of a land mass, whilst the city in-land would supply bread. Stuff like this all adds to the realism.
Alliances are also key. Good cities should never have specific enemies- your good after all, unless the enemies are purely evil. However, good cities should make an effort to get good and neutral cities on their side in the aim of the greater good- an idea that you should take all measures available in order to stop conflict in the long term, even if it involves conflict in the short term (e.g. killing those silly evil guys).
Neutral cities should try to avoid taking sides in the good/evil conflict and fight for their true allies- the ones who offer them money, the ones who can protect them, the ones who are friendly to them, and even the ones who rule them (e.g. if an evil one declares war and you surrender).
If this gets going, it would be a great kinda Game of Thrones or general rpg feel
Thanks for reading