Atkrye, what you describe is exactly what i saw on CityCraft Survival server.
And i have to tell you that that is not rping.
Thats more like playing battlefield or call of duty.
With the element of town wwar and allowed griefing people stop worrying about typing out their actions, they just go kill and grief.
Megan, it is very possible that it will work, and i know we already force pvp, but this ultimately represents a massive increase in work by the mod team. With our recent change to letting anyone in, we have a lot of players thta dont know the rules of our server. If they dont know the rules, then they will abuse griefing and allowed pvp in the wild.
What if, right next to a town, just outside of its borders I went and just placed massive obsidian wall.
It was in the wild, so i wouldnt be breaking any rules, but it would take away massively from rp in that area until the town decided to remove it. And since its obsidian, they will have to spend a lot of time recovering from the grief rather than doing things that could help the town or rping.
Evil rolplay is all well and good, when heavily regulated. Everyone and their dog wil want to go kill people and grief and many will abuse it and will turn out badly.
So i think the server is not ready for this, and if it you ever believe it is, then go try it out.
But it wont work, and well remove it.
THats the great thing about our server, if something doesnt work, we get rid of it.
Atkrye that wont be a roleplay event, as there wont be people actually roleplaying. What that will be is a deathmatch.
And yes i would love to play a deathmatch, but we cant make that the standard for our server.
Remember Castle Corbenic? It was heavily regulated conflict in the form of pvp and battle.
But it was also so much more than that, there was the whole castle, fighting the different personas, going through the mazes and dungeons and working together for constructive means.
Conflicts such as raids and wars need to be regulated or we wil have a lot of abuse and a lot of complaining. And if there is a lot of abuse and a lot of complaining, then clearly it didnt work out well.
What bellon said is correct, conflicts need to be regulatd to an extent.
And megan once we allow building in the wild, people wont form communities like they used to.
Currently, to build, you either have to join a town or start one.
We did this becase previously, people were not froming commmunities. Even in towns, the people werent acting as a town.
What dauntless said is correct, the way towns usedto work (1.7 when we could build in the wild) people would join a town, but they wouldnt really be a part of that town, the only thing memebers of a town had i common was their houses were relatively close together.
Tyranna failed for that reason, we were a town, but there was not community.
Why? Because people could live just as well by themselves outside of a town.
Thats why we introduced towny in the first place, to force players to create and join communities, force them to thin about what they build before they build it, to make griefing a thing of the past and to stop absolutely crap builds from being built in the wild and then not being finished or not looking good.