I would just like to say that I love what the administrative staff has done and is doing. I think atkyre has a romanticized idea of what roleplaying should be. When I first came to Altera I did just as Megan said, joined the first town that seemed reasonable rather than searching out for a right fit. I ended up in Aurolus when, in reality, I probably would have been in either Aspendale or Warstrom. I did not want to leave Aurolus but I just had a different way of thinking.
That being said,
there doesn't need to be a War to be rp. Yes there needs to be conflict but it doesn't have to end up with ransacking a town or laying slaying other players.
I just got into an altercation in Fornost Errain the other day. A very great rp story, a player was demon possesed and called upon the Wizards to help. First of all when I went to the town 4 people followed us!!! I could tell, as they had swords in their hands that they just wanted a fight. Got to Fornost and EVERYONE was talking!!! I couldn't even follow the rp storyline. When I rp, I like to pass the story along to someone else, let them speak and become involved. Long story short, one thing lead to the next and before I knew it, the mayor of the town had all of his townsfolk attacking me. I was able to teleport away but it still went ary and I suffocated in a wall. That is not good rping and is aggravating.
I think the dissatisfaction with rp on the server lays at its core. The towns!!!
The majority of the towns are not towns at all, they are a group of people all working for themselves instead of for the group as a whole.
I couldn't agree with Megan more.
The reason I think
Uthrandir is doing so
well is because I purposefully restricted the building in the town. I make so that we provide for each other, they have duties and have to interact with each other. Its almost a forced interaction. The other day RandomCayh mined THREE stacks of gold and GAVE them to me, along with diamond and lapiz... as a result we have an amazing Summoning Circle.
That's community!
I found, as Megan said, it was just a collection of people doing their own thing rather than interacting with each other. So far in my town we are using less than half of our available plots. That in itself is a huge influence. I don't have to add any Tom Fool to my town because in reality, I don't need them! Further more, if any of my current citizens becomes disrespectful, i can let them go with out any concern for space.
I focus on quality. My towns people are a little eager to expand but I'm halting it, because the tower is not perfected yet. I don't believe in maximizing mediocrity... its just my personality. Perfection!!!
Rp can be farming, donating to other towns, building relations.... Today we had a wonderful rp where one of my Apprentices to some unappropriate liberties to a female Apprentice of mine, we had fun rping the situation, comforting the female Apprentice, letting the Professors deal with it and issuing a punishment; The Apprentice has to fame 10 stacks of wood, back 10 stacks of bread and deliver them to his classmates, a 2,000 radiant fine and 10 stakes of backed smooth stone.
So my solution...
Controlled conflict. I've been trying as hard as a can to promote Cubey, SallyPirate and Kitbuzel as much as I can. I think having these baddies is enough to meet the conflict needs of the server. These characters should have the resources and means to really provide resistance.
Example:
Cause: Random town does not have a Cathedral in the town with a holy fountain.
Effect: Cubey demon harasses the town.... how?
Action: Spawns 3 beholders every day (minecraft day) in the town
Result: Town has to band together to build the chapel to the right specifications. Towns people don't go out at night. Town people build better defenses. When town build chapel demonic attacks stop.
Example 2:
Cause: Random town citizens go to the Skull Kingdom unannonced
Effect: Kithbuzel becomes angry
Action: Places 4 undestroyable mob spawners on the outskirts of the town
Action: Town holds meetings to figure how to stop the undead attack
Result: Town people must retrieve a book of Healing from Aspendale to repell undead
Example 3:
Cause:Sally Pirate is being Sally Pirate
Effect: Sally Pirate kidnaps a Mayor (teleport to a cell)
Action: Sally Pirate demands a randsom
Action: Town pays the Randsom, town goes to an ally for help then storms Sallys Hovel
Resulty: After driving back numerous NPCs Town breaks free Mayor
There are just 3 examples of a controled conflict. I'm a saying that people won't get pissed in the process? No, however its a lot better than going in a town to cleanse a possession and 30 people talking at once then dying.
I know this is long... sorry... my opinion.