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Basically, what Sally just said. Not everyone has time for 'good, bandit-y RP'.And I believe Oguk was saying something about travel with /home and /spawn, how it shouldn't be used at all. I COMPLETELY agree with this, too many would just skip out on the chance for good, bandit-y RP in my opinion. The upcoming addition of horses and such should encourage traders to seek out customers on more-or-less traveled roads created by players, not just have a box sitting in a corner with players that right click it a few times.
My point exactly.After all, it's a resoucre world, not a pvp world, we still have to keep that in mind.
Couldn't o' said it better myself, although I don't think /home really needs a warmup. I use it constantly throughout my resource gathering, and it would be a major bother if I had to wait every time. I don't know if it's possible, but perhaps we could put a timer on it just the first time, when going from spawn to your home?About /home and /spawn, put a warmup on them (10 seconds). You're out of combat if you're not attacked or not moving for that period of time, so I don't see a problem why they should be totally removed.
I don't know about those that don't mine, but when I mine, I'm usually 5.000 blocks away from spawn, there's no way I'm going to walk that. Also, doing that would make people stick closer to spawn, therefor totally depleting the first 1.000 blocks from any ores whatsoever. After all, it's a resoucre world, not a pvp world, we still have to keep that in mind.
Nooooooooo! Please, no. It's a nice idea... but I would die so much. Daytime on the surface is the only time I can be free of the buggers.By the way, are we going to bring the "Eternal darkness over the Sorrowlands" idea, or have a normal day/night cycle? Please be eternal darkness, please be eternal darkness, please be eternal darkness
Eternal darkness would be a major hassle in a resource world; you'd never be able to grow crops above ground.By the way, are we going to bring the "Eternal darkness over the Sorrowlands" idea, or have a normal day/night cycle? Please be eternal darkness, please be eternal darkness, please be eternal darkness
http://www.minecraftwiki.net/wiki/TorchEternal darkness would be a major hassle in a resource world; you'd never be able to grow crops above ground.
I think the idea is to gather resouces.... Making it more dangerous by constant mob spawns therefore adding a bit of risk...Lord_Sinclair said:Yes, yes; I think you grasp the idea of what I was going for, though.
I'm just trying to point out that vanilla Minecraft is designed to utilize a balanced day/night cycle.
I wouldn't mind having eternal darkness when corruption appears, as it did with the death of the last SW, but it would be best to leave the normal day/night cycle to allow for a more vanilla experience; that's one of the great benefits of the resource worlds, having them as an "escape" world for NK dwellers, isn't it?
The idea of Eternal darkness would be to add a danger feeling to the land. You can easily escape bandits if we don't have a dynamic map for the Sorrowlands, and add multiple ports to spread out the population.Nooooooooo! Please, no. It's a nice idea... but I would die so much. Daytime on the surface is the only time I can be free of the buggers.