I think that the gap between staff and player has become a strain on both sides, because communication is not happening in a kind, coherent manner. Players are frustrated because they've been waiting for a year for new lore, and for the server to blossom again, and while I can't speak for staff because I'm
not a staff, I'd take a wild guess and say that they are frustrated because they have lives just like us players do. They can't do everything they want; but they have so much to do, and so many of them are too overloaded. But, from a player's perspective, it's really frustrating. Especially when it has to do with a community that you care a lot about. Nobody wants to see it crumble. And, if Hollowworld had it's own cast system, yes, Staff would be on top. And those below them need them to provide consistently, or the system won't work. For the past year and a half
this system of angry assaults on staff in threads and the lack of response back or even responses that spark far more anger hasn't worked.
Obviously, this means that something needs to be changed. And players can't make that call; only Staff can. And I do believe that they are trying their damnedest to keep up with the playerbase. But sometimes
trying isn't enough, and sometimes things don't work, and you have to reroute, and think; hey, people aren't happy. People are angry, people are sad, and we need to change things. I think that last part just isn't happening. I am very happy that some of the new Magic system came out yesterday; and people seem to be disregarding that. I'd take a guess to say it's because normal players don't have chances to RP as characters with Magic, yet. Who knows if they ever will.
As Cap said, Staff's goals are admirable. But some of them can seem unrealistic, and there obviously aren't enough staff- from inactive staff, to those that are just
too overloaded with real-world issues; we consume at far too fast of a rate that Staff can produce, and it's obviously an issue. As far as Events go- obviously, people find it frustrating that 70 people and an NPC 'overlord'- heh, run also by a (sometimes inactive) but completely respectable Staff member have to be involved in something that their characters and even them (OOC) have invested their time in. It sucks. But it's just another issue that needs to be worked out, and isn't being worked out because people don't know how to communicate. And I am one of these people, don't get me wrong; we all shitpost.
It's been advertised as a player driven campaign that completely depends on your actions and choices, and, well, yeah. That's what I was hoping for.
I think Rygan summed up the last part pretty well here after I wrote all of this. Oops.