I find it interesting, upon getting home, to see a thread discussing staff transparency devolve into a thread criticizing the lack of staff transparency.
But really, let me break out my soapbox based on my experience running a server.
The balance between telling people everything and just telling them enough is the finest line you can walk in life. Trust me, we had problems with this on my old server. Maybe not to this extent, and maybe not to the extent of salt that I've experienced on this server, but still experience none-the-less. You want to preserve the mystery and awe of an experience while still giving the player the feeling of control. In that regard, while I feel that perhaps more can be done to know what staff is doing (as per the staff calendar or task list), or perhaps give players more of an insight into what can or cannot be done in regards to the campaign (ala the invisible impregnable wall/gate), or perhaps give the playerbase some understanding about the way that the bastion stones can only be found/completed/whatever in order, it must be said that at the very least we still see the staff presence in everything that they do.
My suggestions are a few-fold:
1.) Set up a staff task calendar that people can see. It does not have to be spoilery, but it could say things like "working on campaign dungeon", "writing event for campaign" etc
2.) Try and explain the limitations of any given campaign or event to the playerbase ahead of time. The frustration due to the ignorance posed by the Anhald group is a very real frustration. I know that I would've been upset to run into an arbitrary invisible wall. However, if I knew that it would've been pointless to the explore the Eastern region until the North was found and completed (or whatever order it was), then the frustration would've been alleviated.
3.) Change the focus of the Altera Alive stage 2 to a player driven exploratory stage followed by a group stage. What I mean by this is to make the first stage of this stage of the campaign into a stage where players go and find where they 'think' the stones would be, and if they are fairly certain about it, then it turns into a server-wide event, rather than the dynamic events they are now. Now, some of you may be saying "Arch, that'd be meta, some groups wouldn't want to share that knowledge," and you'd be right, but if it were written so that the discovery of a stone set off some chain of events making it imperative that everyone else know, or make it impossible for any smaller group to do it, then it'd be gravy. Everything else would work out.
4.) ???
5.) Profit.
I've hit my physical quota for the day, given that I've already woken up early and worked today.