Congratulations. It took you guys exactly one question of contention to stop acting like a lore /team/ or to demonstrate any kind of teamwork - it's now just whomever wants to make decisions making them.
Sufficiently-Greek Cultural note - redacted.
It's fair to say that the common stance for real-world folk tales and myths is that there is a comparable if not identical version for Hollow World. There's no need to invent some ancient Alteran who was invulnerable everywhere but his right arm and call it "Generic-GoT-name's elbow" for the sake of conveying the meaning behind the phrase.
My point is that it's not going to always be fair to say that, and more the point, saying that means giving up on developing unique culture and lore.
Ala:
That's one hell of a nonissue to be crying about. Worldbuilding is done not through giant things but through the small things, such as mannerisms and sayings. And because those were always expected to be made by the community that was never given any direction on how to approach it, there are no sayings or mannerisms that are universal in Altera, maybe aside stuff about Queen Grief.
(1: Take the chip off your shoulder whenever you talk about lore, Polo. I've not been running it for at
least as long a timeframe as I had been, so stop trying to lay every single decision you disagree with on me. It makes it hard to treat anything you say as serious because of how heavily biased you come off.)
2: Sayings or cultural phrases or stories developed as part of roleplay and culture development are what help make actually interesting cultures.
It's why the Nakam were liked, it's why the Norvagen felt more realistic. Saying "It's fair and common" means giving up on having as fleshed out cultures, period.
Unique expressions of language add feeling and depth to the world. The most obvious and well done example of this is the collected works Tolkien, a linguist, who crafted a world to craft his languages.