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I think the best solution for new players is for town owners to do a better job recruiting and including new players in daily activities.
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Whew, I'll look through that and test it, least I got 3 weeks to figure it out xD shouldn't be too hard (I hope). Hopefully it works with 1.8, but if not there should be a few plugins like it lurking about (though multi-world support is so hard to come by these days ._. )Your best bet is with this: http://dev.bukkit.org/bukkit-plugins/randomlocation/
It was last updated 1.7.4, so it /may/ work. I don't have a testing server or I'd try it. The plugin is pretty complicated, but since you have a world border installed, you can set it to randomly spawn above ground somewhere within the confines of the border. This is the method you would use: http://dev.bukkit.org/bukkit-plugins/randomlocation/pages/portals/
1. Define a region, in this case, within the sorrows world border.
2. Define a the second region, in this case, the NK ship that takes one to the sorrows.
3.Define the second region as a portal to the first region.
4. Define the portal destination as the first region.
Edit: If this plugin works, it should do the trick. It supports Multiworld support, so it should work with Multiverse.
Second Edit: Also kinda cool, you can set it so that different permission groups or possess a certain node behave differently when they go through the same portal. So, for example, you could in theory make it so those who buy a node can go to a specific location, but if you don't buy the node your location is randomly determined.
How about the linking the random location dumping in the Sorrows to the Lore for the Underwater Temples? That could be a nifty idea!Whew, I'll look through that and test it, least I got 3 weeks to figure it out xD shouldn't be too hard (I hope). Hopefully it works with 1.8, but if not there should be a few plugins like it lurking about (though multi-world support is so hard to come by these days ._. )
Edit: Should clarify to other readers: I'm simply considering these options- they're not for sure and if they don't turn out well for the sorrows (I just realized there's not a good RP/lore reason for randomly being ditched in the sorrows) then I'll switch back or pick another one. I'm just in a really good mood and wanna try new things-
I would love to see the connection between these two.How about the linking the random location dumping in the Sorrows to the Lore for the Underwater Temples? That could be a nifty idea!
I was thinking if anything it'd be the Dock Master going "Alright this place is WAY too deadly, DID YOU SEE THAT GIANT FISH? Just point to an island and I'll drop you off-"How about the linking the random location dumping in the Sorrows to the Lore for the Underwater Temples? That could be a nifty idea!
I was thinking if anything it'd be the Dock Master going "Alright this place is WAY too deadly, DID YOU SEE THAT GIANT FISH? Just point to an island and I'll drop you off-"
Bayta, I just read through the King's Law again and nothing immediately appeared to be obviously not enforced. If you witness somebody or something that violates the King's Law, I highly recommend you make staff aware of it through private conversation (if you haven't done so) at which point staff will enforce. They cannot enforce what they don't know about. Let's make it easier for staff to do their jobsGot it, Dummy & I'll help contribute when/if the time comes.
To @SallyPirate, etc mods:
1) Will King's Law & the Sorrowland rules be enforced from now on in the Sorrows? If so, having people appointed to care for it could be really helpful.
2) Will there be an established interval for refreshing the map?
3) When I was new to the world, the only place available for me to live, especially after being booted from Azerport (still as a noob), was the Sorrows. A greeting buddy, or noob town/storage would be helpful with the elimination of the Sorrows as a safe bet.
yup.I was thinking if anything it'd be the Dock Master going "Alright this place is WAY too deadly, DID YOU SEE THAT GIANT FISH? Just point to an island and I'll drop you off-"
If other plans don't pan out, specifically the random spawn plan, I would suggest doubling if not tripling the world guard zones.Oh, the spawn protection in the sorrows is done with worldguard, so that'll still be there
It might go like the previous sorrows and have a 50 block radius of no-build, and 25 blocks out is pvp-on but no /home allowed
Oooohh- I like number 3 very much! I'll have to stew over the pros and cons of each one because right now they all sound pretty cool xD. Would you know how to do those random/multiple spawn points thing, I've always wanted to try something like that as that level of random sounds really fun.
I sense an old sorrows sorta thing. With the floating island and the big desert and loads of jungle ;oOh, the spawn protection in the sorrows is done with worldguard, so that'll still be there
It might go like the previous sorrows and have a 50 block radius of no-build, and 25 blocks out is pvp-on but no /home allowed
Oooohh- I like number 3 very much! I'll have to stew over the pros and cons of each one because right now they all sound pretty cool xD. Would you know how to do those random/multiple spawn points thing, I've always wanted to try something like that as that level of random sounds really fun.
Oh yes, the old Southern Wilds. I didn't mind them.I sense an old sorrows sorta thing. With the floating island and the big desert and loads of jungle ;o
Floating islands would be against the lore/rulesI sense an old sorrows sorta thing. With the floating island and the big desert and loads of jungle ;o
I just brought it up for good old times' sakeFloating islands would be against the lore/rules
Sally said in the original post that she was considering taking lockette off.Oh, Lockette will still work in the Sorrows, yes?
I think a lot of the need to store things in the NK comes from the fact that the Sorrows is periodically wiped. even I support things like Lockett and Mychunk to an extent.I, for one, fully support the removal of mychunk, lockette, lwc, and chest shops in the sorrows. It just makes the sorrows feel a lot more lawless which is the way it is suppose to be. Plus it will make it more dangerous which, to me, makes it more fun to go there and collect supplies. Sure you can't safely store anything in the sorrows anymore, but like people said above, it gives players more incentive to get houses on the main map so that they CAN safely store their stuff.
Eh, to be completely honest, if we were to lose chunk protection and item protection, I'll probably not be very likely to use the Sorrows at all anymore. I rely on a stable mine where I can collect materials like iron ore and coal, but if I'm not able to have a place of safety to stage my materials, then my chances of actually venturing there drop between zero and nothing. I would prefer it stays the way it is, if at all possibe: having a zone where you can have safety from the wild mobs and from pvp (since I really don't like pvp, and mobs are just annoying), and being able to lock your stuff.If mychunk isn't fixed by the reset, the sorrows will go under a 'testing' period of how an unprotected PVP enabled resource world works with Altera, roleplay and trade. If it goes well, it will stay as is, if it goes badly, there will be efforts to find another plugin to do the same job as mychunk.
Edit: Also considering disabling lockette and LWC in the sorrows as well-
More edits because I'm forgetful: Disabling lockette and LWC in the sorrows is only considered to encourage people keeping their items safe in the main map, it will make it MUCH easier to reset maps in the future and wouldn't require as much as a warning "Boop, new sorrows in, have fun." basically.