For months eh? That implies you've been doing it for a long period of time where staff were quite firm they didn't want a new map. I guess one more reason I was kicked out.
You can solicit offers to check your options without committing to a new map. If staff decides against it, all youve done is wasted some time and made some contacts, if they decide for it, you can get right down to business and have a plan to actually move things forward which is great because the staff community has long suffered from the problem of not actually doing a whole lot. Thats not pointing fingers, thats a fact, it was like that before my time, while I was an admin, and from what Ive heard it continued after that and still continues today. No offense intended to anyone, I was just as guilty of the rest, but it remains no less true.
moving regions is lame
give people refunds for all region costs + some of their resources
Just because you dont have a large build you have invested large amounts of time and
emotion into does not mean this is true of everyone. If you are seriously espousing this as the best course of action then you should give a reason
why moving builds is lame and why its more lame than the very large amount of destruction of emotional value that a wipe would cause in some of the most prolific members of this community.
I also wished I got to know about this before I literally got excited to build again and spent the last week carefully deconstructing my old town.
I feel for you, it does seem like the timing is always wrong. The question is, if the construction and move to the new map can be done quickly enough, or can be solidly set on a near-future-timeline in which we are certain with a large degree of confidence, then if its a short wait you can just wait or a long one just build and have whatever you build transferred. Of course in the past neither of those things happened very often, but if the staff team can achieve it then there shouldnt be an issue.
$1,100.
For a minecraft map.
This seems like a colossal waste of funding. We could make our own map again, and no it won't be as good, but I'm sure that together, as a community effort, we could come up with an extremely good one - for free.
An important thing to remember is that 1100 dollars is not actually a lot of money, though it seems like it to each of us. For an investment into a really high-quality map that will last for 4 or 5 years, (by the way the map may be the single most important investment in a medieval fantasy MC world, after hardware concerns) 1100 is manageable if the map is high enough quality.
I have very little information about the current lay of the land (ba dum tss) in regards to the world of MC map-making, but those pictures look better than anything Ive ever seen before. Still if we are dishing out serious cash for a serious investment, then the game world needs not just to be pretty, but it needs to have our vision. The map of the gameworld determines a lot about what goes on in it, and if we dont tailor our new map to our needs and just let the maker make all the decisions we may get something that falls short of expectations in terms of actual payoffs even though it looks pretty.
Thats a concern that whoever is the point of contact with the maker (seems like antilogy) will need to discuss with the maker.
By Odin's ravens! $1,100 for a map!? I'd rather build it with my own hands.
Do it. (Spoilers: you wont.)
On discussion about moving regions, which is
the critical issue.
In the past, when I was around, and we moved to a new map we copied over regions with WE and the experienced ones terraformed them to fit. Please note that this was done successfully. Wintermourne was originally
under a cliff face and anchored to a very different shape of mountain, and it is now very nicely terraformed into mounting it currently sits on.
Not
every region will be able to moved
exactly as it stands and then be terraformed nicely to fit, in all likelihood some regions will need to have their layout slightly modified in order to accommodate it but thats a doable thing.
For all this discussion about "not moving regions because of ruining the map aesthetic" Im really not sure what this means and I suspect this is not your true rejection. The map is there to serve
us, not for us to be a slave to its "aesthetic." If we could not build on a map without ruining it it would be an entirely useless map. The point of it is to be built on. The "aesthetic" of the map, to the extent that that is a well defined concept, is there to add flavor and inspiration to your builds, not to exist by itself. Its beautiful because of what you can and have done with it, and the prettier and more well-made and realistic, the more you can do with it. So you ought not worry about ruining its "aesthetic." Moving regions in
poorly might do that, but it can be done right. (Note: I am not staff and so I cannot say with certainty that the plan they will take is to allow all regions to be moved. While I feel its incredibly unlikely, they may decide that only builds of a certain quality will be transferred. I hope that is not what they do.)
In the past moving regions to new maps has taken a very, very, very long time, and was by no means done perfectly in every case. I dont know what the composition of the staff team looks like at the minute but just based on statistics I dont think there are many (if any at all) who were staff the last time we needed to move to a new map. If that is the case, then you need to know that the hardest, most stressful, and most time consuming part of this endeavor will be moving regions to the new map. So just make sure you are prepared for that, and that is the part that requires the largest portion of your attention.
Overall I think that a new map would be a pretty good idea. Map-making seems to have advanced quite a lot and so theres a lot of new things available to us in a new map that we are missing out on here. 1100 dollars is a serious investment but this seems like high quality work, so long as the staff here makes sure that our vision gets communicated to the maker so we have a map that actually suits us. (and thats critical for an investment of this size.) This is a move that brings a lot to the table, but an expedient process for moving regions is going to end up being what makes or breaks this.