Here, I used to run pbp games at another website... I'll use their format to explain everything all at once. It's generally called "The Big 16," since it covers pretty much every aspect of how the pbp game will run.
1. What game system are you running (D&D, Call of Cthulu, Palladium, GURPS, etc.), and if applicable what edition (Original, Classic, Revised, 1st, 2nd, 3rd, 5th, 10th, etc.)?
Pathfinder
2. What 'type' or variant of game will it be (i.e. "Shadow Chasers" or "Agents of Psi" for d20 Modern)? What is the setting for the game (eg. historic period, published or homebrewed campaign setting, alternate reality, modern world, etc.)? Standard type, set in Paizo's pathfinder published setting of Golarion.
3. How many Players are you looking for? Will you be taking alternates, and if so, how many? 4-5, and I'll take two alternates in case others drop out.
4. What's the gaming medium (OOTS, chat, e-mail etc.)? Hollowworld's forums.
5. What is the characters' starting status (i.e. experience level)? Level 1.
6. How much gold or other starting funds will the characters begin with? Take the standard for your class.
7. Are there any particular character classes, professions, orders, etc. that you want... or do not want? What are your rules on 'prestige' and/or homebrewed classes? If the class is outside the core book, you'll need to get permission by me first. Most classes from the ultimate X books are fine. Anything outside those are probably not.
8. What races, subraces, species, etc. are allowed for your game? Will you allow homebrewed races or species? 'Prestige' races or species? If the race is outside the core book, you'll need to get permission by me first. Most races outside the core will not be permitted, unless the race is known to be common where the campaign begins.
9. By what method should Players generate their attributes/ability scores and Hit Points? Point buy method, as described in the core book. We'll be going with 20 points for character creation. Do not lower any stat below 8.
10. Does your game use alignment? What are your restrictions, if so? Yes, and No Evil.
11. Do you allow multi-classing, or have any particular rules in regards to it? Multi-classing is allowed. No special rules other than the standard ones already in the book.
12. Will you be doing all of the die rolling during the course of the game? Will die rolls be altered, or left to the honor system? If players can make die rolls, which ones do they make, how should they make the rolls, and how should they report them? Unless I or someone else can convince the admin to install a dice roller on the forums, I will make all dice rolls, and report the roll as well as the result.
13. Are there any homebrewed or optional/variant rules that your Players should know about? If so, list and explain them, or provide relevant links to learn about these new rules. No homebrew rules. Optional rule of Traits will be used. Players recieve two traits, one can be from any trait list while one must be from the player's guide to the adventure I will run.
14. Is a character background required? If so, how big? Are you looking for anything in particular (i.e. the backgrounds all ending up with the characters in the same city)? Yes. At least a paragraph, and this will be the MAJOR factor in determining who will be in the game. It does not have to be a novel, but I am looking for a good background that you built your character from, not just a background to fit the feats you picked. Your character does also need to have a reason for being at the starting location of the adventure.
15. Does your game involve a lot of hack & slash, puzzle solving, roleplaying, or a combination of the above? As a published adventure, there is a mix of both hack and slash as well as roleplaying, sprinkled with a touch of puzzle solving.
16. Are your Players restricted to particular rulebooks and supplements, or will you be allowing access to non-standard material? What sources can Players use for their characters? The Core, Advanced Player's Guide and the Ultimate X splatbooks are generally fine, anything past that will need approval. Most things that come from only magazines and blog posts will more than likely be not allowed.
And also, we need to choose which adventure to play. I have:
Rise of the Runelords - Pretty standard stuff, goblin raids, dungeon crawls, a sprinkling of politics while in town.. If you're looking for a solid standard game that's the one.
Council of Thieves - Much more of a dark and gritty Noir type campaign, lots and lots of political intrigue. If you want a dark and social setting this one works well.
Legacy of Fire - Think Arabian Knights. There ya go. Desert campaign that deals with the heat, as well as genies, desert bandits, and more!
Kingmaker - As the title says, this campaign will see if you have what it takes to become a King. Essentially you're given a charter to explore the wilderness and eventually set up your own kingdom there.
Let me know which one you all want to play, and if there's any more interest in the game.