I'm also very disappointed OOC'ly in how various groups across the board reacted to bandits living in our undercity. There were several assumptions and negative reactions made.
1) "IC'ly Morgan and the bandits have some sort of agreement." This simply isn't true. What is true is that I, Antilogy, helped start the thieves guild by funding them with OOC money. They, along with the Blood Serpents, chose to make residence in Tambry when they found out we are open to allowing banditry in the sewers and of our plans of a black market in the undercity. I did not participate in any activities, nor have I done much more than traded with them. We aren't "harboring" them. They existed in the sewers because they wanted to exist in our sewers.
2) "The bandits should be eradicated from Tambry, even at the expensive of Tambry itself." Folks, bad guys deserve a place to RP, too. We decided to build a place for bandits precisely for this reason. We wanted to give them a centralized location where they could play and RP could progress beyond "Let's destroy Tambry in order to eradicate them." Now, these groups have been forced to the fringes of the map, where they don't get to participate in RP nearly as much, and frankly I can see how that would be disappointing. I OOCly would like nothing more than to find that the Snakes and the Thieves have returned to Tambry, along with any other bad characters, and I don't think it's right to go on witch hunts to destroy them unless your character has reason to have a personal grievance.
If it means I have to declare all of Tambry moderate to get these groups to return, I would, but I'd rather not do that. As I said before, people should get to RP bad characters if they want to.
It doesn't make sense. People have been asking for bandits and thieves and bad guys for months, yet as soon as they exist and start to thrive you all insist on destroying them.