pyrocide
The Mogul of Cromarcky
The point is that groups that have a responsibility to keep the peace/protect their turf/ect need a mechanical ability to wield the power they are supposed to have, in order to get players to act more logically around them.I just don't see the difference or need to rewrite lore and background when the fundamental issue, one with a player, won't change as a result of it.
And this is actually a big change that frankly I don't support.
As it is now, people actively challenge authority constantly, because the authority doesn't have any way to actually do anything to players. This is an issue that needs addressing. There have been at least four diferent announcements made in the past few months on how the players should act appropriately to the guard, to demons, to syrien, ect ect ect. These posts have done very little to change what players do. The players who read those posts are also the ones already acting correctly. The bad roleplayers - aka, as spark said, the ones who must win and show everyone how much better they are than everyone else - don't pay attention to polite requests. They need the fear of losing. We are attempting to brainstorm what effects said players would consider as losing, and how to implement them without it being too complicated or overpowering.
making a person that has to win face the possibility of losing will change their behavior. They will avoid the loss, which means they will act more logically when it comes to people of authority.
Now, I agree that perm death and allowing groups with power the ability to kill without consent may be to harsh and/or too powerful. If you also think this way Nael, what would you suggest instead?
-edit, ninja'd, forums move fast these days.