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Which isn't the same as killing someone on their doorstep, or heresying around against ShalheranaI think it was firmly established that anyone who attacked them = no revives.
You don't have memories of your death Mokwar, that includes who killed you.This is only a suggestion and maybe a wierd one.
If someone murders a character and when that character gets back and revenges himself, meaning he kills the murder, then the murder won't come back?
In short; only the victim(s) can perma kill the murder.
Could write a deeper reason for why it would work like this, but for now I leave it as a short suggestion.
I understand that, but there are times where you get told or find out.You don't have memories of your death Mokwar, that includes who killed you.
They'd have to torture (you (which is forbidden by rules btw) for hours for you to be able to guess who killed you.
That is probably also one of the reasons why people kill everyone - No IC recollection of the perpetrator.
I can testify that having a character emotionally break down when he's first forced to kill somebody in order to save a friend's life is great development. A few people were there to witness it, it was fun to RP, and it changed Eudo permanently.
He literally threw up after it and curled up in a ball to cry.
@blargtheawesome
@Sybbyl
@Sizzix3507
Point being, sometimes it's much more fun to lose emotionally.
I can also cite that despite the fact Archaeus is (now developed in to properly) a bit of a badass soldier, he's not that great at strategy. He never has been. And with age, his memory is not as good as it once was, and his fingers are an immense detriment to daily life.
But it's still incredibly fun to play him. Losing mentally every once in awhile (and even losing a fight) can be room for amazing development, if the adversary doesn't execute your character. I remember waaaay back on my second or third night on the server, Archaeus was... relatively touchy, and untrusting, so he put a sword towards Nwalme. Well, he had his ass kicked by Cloud, Nwalme, and one of Bette's old characters, and proceeded to lose all of his fingers. Of course at the time I was upset. I was upset because my character was crippled permanently - but the next morning, I was excited. Excited to carry on his story and see where it would carry me.
Overall, ladies and gentlemen, it's not about win or lose here. It's about the stories you get to tell as your character. And Archaeus has a hell of a lot of stories nowadays; it's incredibly fun.
/endrant
P.S.: You guys should aim to have your characters react more to death and murder. It takes its toll on people. Archaeus has nightmares still, and don't even get me started on Danniella. Even Eudoxius still has nightmares from the time he accidentally caused somebody to fall on their own sword and kill themselves.
That was an absolute joy to read, thank you Legion for putting in your time to say this~All of what was said
how did you go into my brain,beauty
I think this here is the main goal of the thread, so let's focus on that for a bit and start talking on ways to find solutions for these problems. Again, all of you are making great contributions and I thank you for that.What I need from you all is a candid and civil discussion of possible solutions to this problem that have not already been attempted by staff. We also need to develop clear consequences to perpetuating these sorts of conflicts. I will be satisfied to allow this discussion to go on for a week or more, if necessary, as long as progress is made, and people are being courteous. But we need to come to some sort of decision that staff can use going forward. Or we will have to start using sterner methods.
There was also systematic rape, gruesome torture, and people never leaving the land they were born on. So I'm not particularly interested in the argument "but it happened in medieval times!" as a justification to keep it, no offense~ In my opinion, it's not the violence. We keep straying from the topic at hand, which is the OOC conflict arising from the IC conflict. That is what I'm concerned with.Fighting and killing were both things that happend in medieval times.
Why try to stop it, but instead improve it?
Sorry if this came out rude.
You, sir. I like the way you think.The only way to get rid of an enemy in Altera is to make them an ally.
Yeah, you are right, sorry. Of course the arguement I used could be used in a lot of arguements.There was also systematic rape, gruesome torture, and people never leaving the land they were born on. So I'm not particularly interested in the argument "but it happened in medieval times!" as a justification to keep it, no offense~ In my opinion, it's not the violence. We keep straying from the topic at hand, which is the OOC conflict arising from the IC conflict. That is what I'm concerned with.
-talking about the bottle again, but in a more antagonistic way-
Hi there! It seems like you two have somehow missed the numerous posts requesting that people kindly do not address personal issues in this thread-talking about the bottle, how the rp REALLY went, and instigating-
What I need from you all is a candid and civil discussion of possible solutions to this problem that have not already been attempted by staff. We also need to develop clear consequences to perpetuating these sorts of conflicts. I will be satisfied to allow this discussion to go on for a week or more, if necessary, as long as progress is made, and people are being courteous. But we need to come to some sort of decision that staff can use going forward. Or we will have to start using sterner methods.
I'm not asking you guys to like each other. It would be nice, but that's not up to me. I am asking that you help keep this server a fun place for others to RP. To that end, if anyone is having difficulty keeping their tempers in check while having this discussion, I will happily provide them with a 24 hour vacation from the forums via a temporary IP ban. I sincerely hope it doesn't come to that, but I want to make clear to you guys how serious I am.