- Pronouns
- They/Them
Olligreen
Legend
Frostwarts
School of Many Things
What is Frostwarts?
Frostwarts aims to Collect, Create and Educate.
To Collect books, objects of significance, and knowledge.
To Create new books and new friends.
To Educate the young and old who wish to learn and reward them for their efforts.
Frostwarted Headmaster Kublai began this endeavor, and the new Headmaster Kadhab of Sool aims to continue it.
Their motto: Through Knowledge, Gain Wisdom, To Find Truth.
Frostwarts has played host to many lessons and makes its many books available to all.
Find its entire collection of books [HERE].
Frostwarted Points:
All books written within the walls worthy of the library will receive 500 radiants payment and the author will receive a Frostwarted Point.
Students may also earn points by attending lessons, writing notes, and other exceptional favors to the School as decided by any teacher.
When enough points are collected, they will allow you special privileges within the school, such as access to restricted sections.
The points tally up on a student score-board for all to see, to encourage students to study and learn (see bottom thread).
The highest reward is an official Frostwarts certificate for graduated Scholar. This is considered a symbol of status and prestige!
Location:
Situated within the cold walls of Halbed. From Storm's Landing you take the boat directly in front of the Tavern and sail to Halbed, then you walk to the most South-Western point in the city, within the city walls. You've arrived at Frostwarts.
Backstory:
Many a person has asked the headmaster of Frostwarts how the school got by its name. The tale tells of an old deranged man sitting on the very site where the people wished to build the school. He would not move, not for money, not for food, not for shelter. His only desire was that the school was to be called 'Frostwarts', after which he'd give a very peculiar chuckle. The moment the headmaster sent a letter to Halbed's officials that he had agreed to call the school Frostwarts, the moment it was put black on white, was the moment the man had disappeared. Nobody had seen him leave or knows where he went.
In his place, instead, were a few insignificant old items that he wore on his person. This gave rise to rumors among students that the old man is still sometimes seen walking naked through the school grounds. The abandoned items have since become heirlooms to the school and may be obtained by anyone who studies at Frostwarts through very unexpected means. An item could present itself to them in a time of need, it could magically appear in a reward for a feat, or it can be randomly stumbled upon by pure chance of luck.
These items are known to possess magical properties in the theme of their origin and always display the red and white colors of Frostwarts' banner.
Lessons at Frostwarts:
Being educated here is not at all boring! Frostwarts staff endeavor to make every lesson a fun experience!
You won't be sitting in class all day, rather; the staff will make each lesson as interactive as possible.
In between lessons, you got plenty secrets to explore, books to read in the library, or learn of new opportunities from Kadhab of Sool.
To become a student, simply come to Frostwarts and start attending lessons!
When you're interested to stay at the school, ask Kadhab for a bed in the Common Room.
To host a lesson at Frostwarts, just contact me and I'll make an event for it!
Available Classrooms:
General Lectures Hall
Herbology Greenhouse
Alchemy Floor
Museum Room
Astronomy Tower
Medical Bay
Anatomy Floor
Gamekeeper House
Courtyard
Auditorium
Secrets:
Student's Hide-out
Room of Rarities
Former forbidden section of the Library
The Secret Passageway
The Broom Cupboard
The Foundations of Frostwarts
The Mushroomroom
The Giant Boot Riddle
Divine Presence:
During the Herbology lesson by Daeron, Shalheranna blessed the Greenhouse, making all the plants flourish and grow to full health, regardless of their former states.
At a secret meeting within Frostwarts lead by Ardaric, Visage appeared through smoke and mirrors before the present group and accepted their sacrifices, disappearing again but not before telling those present to follow a certain individual in their midst.
Ventare Seymour summoned a Spectre in the foundations of Frostwarts with the protection of The Grey Lady.
Reflected a proposed deal for people within Frostwarts to be paid for letting blood in a bottle and thus providing sustenance to Vyres. Kublai prioritized the safety of his students and the very school.
There is something strange about the headmaster.
Relevant links:
Things you might want to know
There's always something that needs doing. Check out all available tasks at [LINK]
Frostwarts is home to the Guild of Invisible Book Keepers: [LINK]
Ongoing Secrets, Challenges, and Minigames. Always something to do! [LINK]
Keeping up with Lana, Lana's Tour around the Continent. Read these weekly magazines [LINK]
School Rules & Penalties:
RULES:
Rule No. 1:
Students are permitted to bring any weapons they like, so long as they keep them concealed.
Rule No. 2:
Students will not use violence of any kind toward each other or the staff.
Rule No. 3:
Students will behave, show respect and perform according to staff's directions.
Rule No. 4:
Students will not deface or otherwise destroy parts of, or things in, the grounds of Frostwarts.
Rule No. 5:
Students endeavor to help one-another and will not purposefully distract or impede their fellow students or staff.
PENALTIES:
Removal of School-points:
When any rule is broken, the headmaster and staff may remove any amount of school-points from your total in accordance to the severity of your actions.
Denied entry to Frostwarts:
When breaking Rule No. 1, the rule-breaker may be denied access to the school.
Handed over to the Guards of Halbed:
When breaking Rule No. 2 or 4, you will be handed over to the Halbed guard-force, who will deal with you in accordance to the laws of Halbed.
Banishment from Frostwarts:
When breaking Rule No. 2, 3, or 4, multiple rules the Headmaster may choose to banish an individual from the grounds until further notice. They are not to step foot inside the school grounds, including the gardens, until the banishment is lifted.
Recurring penalty:
Failure to perform the penalty ascribed to you will result in the penalty being given in higher severity. Should one still fail to conform to the penalties given, they will be forcefully removed from the school and a bounty will be placed upon their heads.
These people have disobeyed the school rules enough to receive penalties.
Gerard McIvy - Banished - Removal of School-Points - Handed over to the Guards of Halbed
for disobeying school rules, disrespecting school staff and insulting the headmaster.
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